/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; /** * * @author Plopman */ public class Standstill extends CardImpl { public Standstill(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{U}"); // When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. this.addAbility(new SpellCastTriggeredAbility()); } public Standstill(final Standstill card) { super(card); } @Override public Standstill copy() { return new Standstill(this); } } class SpellCastTriggeredAbility extends TriggeredAbilityImpl { public SpellCastTriggeredAbility() { super(Zone.BATTLEFIELD, new StandstillEffect(), false); } public SpellCastTriggeredAbility(final SpellCastTriggeredAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.SPELL_CAST; } @Override public boolean checkTrigger(GameEvent event, Game game) { this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId())); return true; } @Override public String getRule() { return "When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards."; } @Override public SpellCastTriggeredAbility copy() { return new SpellCastTriggeredAbility(this); } } class StandstillEffect extends OneShotEffect { public StandstillEffect() { super(Outcome.Sacrifice); staticText = "sacrifice {this}. If you do, each of that player's opponents draws three cards"; } public StandstillEffect(final StandstillEffect effect) { super(effect); } @Override public StandstillEffect copy() { return new StandstillEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { if (permanent.sacrifice(source.getSourceId(), game)) { for (UUID uuid : game.getOpponents(this.getTargetPointer().getFirst(game, source))) { Player player = game.getPlayer(uuid); if (player != null) { player.drawCards(3, game); } } return true; } } return false; } }