/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.common.continuous.DontLoseByZeroOrLessLifeEffect; import mage.abilities.keyword.LifelinkAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.game.Game; import mage.game.events.DamagePlayerEvent; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author BetaSteward */ public class PhyrexianUnlife extends CardImpl { public PhyrexianUnlife(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}"); // You don't lose the game for having 0 or less life. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontLoseByZeroOrLessLifeEffect(Duration.WhileOnBattlefield))); // As long as you have 0 or less life, all damage is dealt to you as though its source had infect. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhyrexianUnlifeEffect2())); } public PhyrexianUnlife(final PhyrexianUnlife card) { super(card); } @Override public PhyrexianUnlife copy() { return new PhyrexianUnlife(this); } } class PhyrexianUnlifeEffect2 extends ReplacementEffectImpl { int lastCheckedDamageStepNum = 0; boolean startedWithLifeAboveZero = false; public PhyrexianUnlifeEffect2() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "As long as you have 0 or less life, all damage is dealt to you as though its source had infect"; } public PhyrexianUnlifeEffect2(final PhyrexianUnlifeEffect2 effect) { super(effect); this.lastCheckedDamageStepNum = effect.lastCheckedDamageStepNum; this.startedWithLifeAboveZero = effect.startedWithLifeAboveZero; } @Override public PhyrexianUnlifeEffect2 copy() { return new PhyrexianUnlifeEffect2(this); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { DamagePlayerEvent damageEvent = (DamagePlayerEvent) event; int actualDamage = damageEvent.getAmount(); if (actualDamage > 0) { Player player = game.getPlayer(damageEvent.getPlayerId()); Permanent damageSource = game.getPermanent(damageEvent.getSourceId()); player.addCounters(CounterType.POISON.createInstance(actualDamage), game); if (damageSource != null && damageSource.getAbilities().containsKey(LifelinkAbility.getInstance().getId())) { Player controlPlayer = game.getPlayer(damageSource.getControllerId()); controlPlayer.gainLife(actualDamage, game); } game.fireEvent(new DamagedPlayerEvent(damageEvent.getPlayerId(), damageEvent.getSourceId(), damageEvent.getPlayerId(), actualDamage, damageEvent.isCombatDamage())); } return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGE_PLAYER; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (event.getPlayerId().equals(source.getControllerId())) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { // The decision if the player has more than 0 life has to be checked only at start of a combat damage step // and all damage in the same step has to be handled the same beause by the rules it's all done at once if (((DamagePlayerEvent) event).isCombatDamage()) { if (lastCheckedDamageStepNum != game.getState().getStepNum()) { lastCheckedDamageStepNum = game.getState().getStepNum(); startedWithLifeAboveZero = player.getLife() > 0; } if (startedWithLifeAboveZero) { return false; } } if (player.getLife() <= 0) { return true; } } } return false; } }