/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.ForestwalkAbility;
import mage.abilities.keyword.IslandwalkAbility;
import mage.abilities.keyword.MountainwalkAbility;
import mage.abilities.keyword.PlainswalkAbility;
import mage.abilities.keyword.SwampwalkAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
/**
*
* @author emerald000
*/
public class MagnigothTreefolk extends CardImpl {
private static final FilterLandPermanent filterPlains = new FilterLandPermanent("Plains", "Plains");
private static final FilterLandPermanent filterIsland = new FilterLandPermanent("Island", "Island");
private static final FilterLandPermanent filterSwamp = new FilterLandPermanent("Swamp", "Swamp");
private static final FilterLandPermanent filterMountain = new FilterLandPermanent("Mountain", "Mountain");
private static final FilterLandPermanent filterForest = new FilterLandPermanent("Forest", "Forest");
public MagnigothTreefolk(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}");
this.subtype.add("Treefolk");
this.power = new MageInt(2);
this.toughness = new MageInt(6);
// Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new PlainswalkAbility()),
new PermanentsOnTheBattlefieldCondition(filterPlains, ComparisonType.MORE_THAN, 0, true),
"Domain — For each basic land type among lands you control, {this} has landwalk of that type."));
ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new IslandwalkAbility(), Duration.WhileOnBattlefield, false, true),
new PermanentsOnTheBattlefieldCondition(filterIsland, ComparisonType.MORE_THAN, 0, true),
""));
ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new SwampwalkAbility(), Duration.WhileOnBattlefield, false, true),
new PermanentsOnTheBattlefieldCondition(filterSwamp, ComparisonType.MORE_THAN, 0, true),
""));
ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new MountainwalkAbility(), Duration.WhileOnBattlefield, false, true),
new PermanentsOnTheBattlefieldCondition(filterMountain, ComparisonType.MORE_THAN, 0, true),
""));
ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new ForestwalkAbility(), Duration.WhileOnBattlefield, false, true),
new PermanentsOnTheBattlefieldCondition(filterForest, ComparisonType.MORE_THAN, 0, true),
""));
this.addAbility(ability);
}
public MagnigothTreefolk(final MagnigothTreefolk card) {
super(card);
}
@Override
public MagnigothTreefolk copy() {
return new MagnigothTreefolk(this);
}
}