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package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.ChooseCreatureTypeEffect;
import mage.abilities.effects.common.continuous.BoostAllOfChosenSubtypeEffect;
import mage.abilities.effects.common.enterAttribute.EnterAttributeAddChosenSubtypeEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author nantuko
*/
public class AdaptiveAutomaton extends CardImpl {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control of the chosen type");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public AdaptiveAutomaton(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
this.subtype.add("Construct");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// As Adaptive Automaton enters the battlefield, choose a creature type.
// Adaptive Automaton is the chosen type in addition to its other types.
AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature), null, EnterEventType.SELF);
ability.addEffect(new EnterAttributeAddChosenSubtypeEffect());
this.addAbility(ability);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
// Other creatures you control of the chosen type get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllOfChosenSubtypeEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
}
public AdaptiveAutomaton(final AdaptiveAutomaton card) {
super(card);
}
@Override
public AdaptiveAutomaton copy() {
return new AdaptiveAutomaton(this);
}
}
class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl {
public AdaptiveAutomatonAddSubtypeEffect() {
super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
staticText = "{this} is the chosen type in addition to its other types";
}
public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null && !permanent.getSubtype(game).contains(subtype)) {
permanent.getSubtype(game).add(subtype);
}
}
return true;
}
@Override
public AdaptiveAutomatonAddSubtypeEffect copy() {
return new AdaptiveAutomatonAddSubtypeEffect(this);
}
}