/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.ChooseCreatureTypeEffect; import mage.abilities.effects.common.continuous.BoostAllOfChosenSubtypeEffect; import mage.abilities.effects.common.enterAttribute.EnterAttributeAddChosenSubtypeEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.UUID; /** * @author nantuko */ public class AdaptiveAutomaton extends CardImpl { private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control of the chosen type"); static { filter.add(new ControllerPredicate(TargetController.YOU)); } public AdaptiveAutomaton(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}"); this.subtype.add("Construct"); this.power = new MageInt(2); this.toughness = new MageInt(2); // As Adaptive Automaton enters the battlefield, choose a creature type. // Adaptive Automaton is the chosen type in addition to its other types. AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature), null, EnterEventType.SELF); ability.addEffect(new EnterAttributeAddChosenSubtypeEffect()); this.addAbility(ability); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect())); // Other creatures you control of the chosen type get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllOfChosenSubtypeEffect(1, 1, Duration.WhileOnBattlefield, filter, true))); } public AdaptiveAutomaton(final AdaptiveAutomaton card) { super(card); } @Override public AdaptiveAutomaton copy() { return new AdaptiveAutomaton(this); } } class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl { public AdaptiveAutomatonAddSubtypeEffect() { super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit); staticText = "{this} is the chosen type in addition to its other types"; } public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { String subtype = (String) game.getState().getValue(permanent.getId() + "_type"); if (subtype != null && !permanent.getSubtype(game).contains(subtype)) { permanent.getSubtype(game).add(subtype); } } return true; } @Override public AdaptiveAutomatonAddSubtypeEffect copy() { return new AdaptiveAutomatonAddSubtypeEffect(this); } }