package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * also tests triggered abilities that switch from one permanent to another * * @author BetaSteward * */ public class NecroticPlagueTest extends CardTestPlayerBase { @Test public void testCard1() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); addCard(Zone.HAND, playerA, "Necrotic Plague"); addCard(Zone.BATTLEFIELD, playerB, "Sejiri Merfolk"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necrotic Plague", "Sejiri Merfolk"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Sejiri Merfolk", 0); assertGraveyardCount(playerA, "Necrotic Plague", 1); assertGraveyardCount(playerB, 1); assertGraveyardCount(playerB, "Sejiri Merfolk", 1); } @Test public void testCard2() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); /** * Goblin Deathraiders English * Creature — Goblin Warrior 3/1, BR * Trample */ addCard(Zone.BATTLEFIELD, playerA, "Goblin Deathraiders"); /** * Necrotic Plague * Enchantment — Aura, 2BB * Enchant creature * Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." * When enchanted creature dies, its controller chooses target creature one of his or * her opponents controls. Return Necrotic Plague from its owner's graveyard to the * battlefield attached to that creature. */ addCard(Zone.HAND, playerA, "Necrotic Plague"); /** * Sejiri Merfolk English * Creature — Merfolk Soldier 2/1, 1U * As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. * (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) */ addCard(Zone.BATTLEFIELD, playerB, "Sejiri Merfolk"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necrotic Plague", "Sejiri Merfolk"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Sejiri Merfolk", 0); assertPermanentCount(playerA, "Goblin Deathraiders", 0); assertGraveyardCount(playerA, 2); assertGraveyardCount(playerA, "Necrotic Plague", 1); assertGraveyardCount(playerA, "Goblin Deathraiders", 1); assertGraveyardCount(playerB, 1); assertGraveyardCount(playerB, "Sejiri Merfolk", 1); } }