/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.continuous.BoostEquippedEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EquipAbility; import mage.abilities.keyword.ProtectionAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.AttachmentType; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; /** * @author Loki */ public class SwordOfLightAndShadow extends CardImpl { public SwordOfLightAndShadow(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}"); this.subtype.add("Equipment"); // Equipped creature gets +2/+2 and has protection from white and from black. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.WHITE, ObjectColor.BLACK), AttachmentType.EQUIPMENT))); // Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. this.addAbility(new SwordOfLightAndShadowAbility()); // Equip {2} this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2))); } public SwordOfLightAndShadow(final SwordOfLightAndShadow card) { super(card); } @Override public SwordOfLightAndShadow copy() { return new SwordOfLightAndShadow(this); } @Override public void adjustTargets(Ability ability, Game game) { if (ability instanceof SwordOfLightAndShadowAbility) { Player controller = game.getPlayer(ability.getControllerId()); if (controller != null) { // Target may only be added if possible target exists. Else the gain life effect won't trigger, because there is no valid target for the // return to hand ability if (controller.getGraveyard().count(new FilterCreatureCard(), ability.getSourceId(), ability.getControllerId(), game) > 0) { ability.addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCreatureCard("creature card from your graveyard"))); } } } } } class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl { public SwordOfLightAndShadowAbility() { super(Zone.BATTLEFIELD, new GainLifeEffect(3), false); this.addEffect(new SwordOfLightAndShadowReturnToHandTargetEffect()); } public SwordOfLightAndShadowAbility(final SwordOfLightAndShadowAbility ability) { super(ability); } @Override public SwordOfLightAndShadowAbility copy() { return new SwordOfLightAndShadowAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; Permanent p = game.getPermanent(event.getSourceId()); return damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId()); } @Override public String getRule() { return "Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand."; } } class SwordOfLightAndShadowReturnToHandTargetEffect extends OneShotEffect { public SwordOfLightAndShadowReturnToHandTargetEffect() { super(Outcome.ReturnToHand); staticText = "and you may return up to one target creature card from your graveyard to your hand"; } public SwordOfLightAndShadowReturnToHandTargetEffect(final SwordOfLightAndShadowReturnToHandTargetEffect effect) { super(effect); } @Override public SwordOfLightAndShadowReturnToHandTargetEffect copy() { return new SwordOfLightAndShadowReturnToHandTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { boolean result = true; // in case no target is selected Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } if (!source.getTargets().isEmpty() && targetPointer.getFirst(game, source) != null) { if (controller.chooseUse(outcome, "Return creature card from graveyard to hand?", source, game)) { for (UUID targetId : targetPointer.getTargets(game, source)) { switch (game.getState().getZone(targetId)) { case GRAVEYARD: Card card = game.getCard(targetId); if (card != null) { controller.moveCards(card, Zone.HAND, source, game); } else { result = false; } break; } } } } return result; } }