/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.HashSet; import java.util.UUID; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.PayEnergyCost; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.counter.GetEnergyCountersControllerEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.LifelinkAbility; import mage.abilities.keyword.VigilanceAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.choices.Choice; import mage.choices.ChoiceImpl; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class MultiformWonder extends CardImpl { public MultiformWonder(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}"); this.subtype.add("Construct"); this.power = new MageInt(3); this.toughness = new MageInt(3); // When Multiform Wonder enters the battlefield, you get {E}{E}{E}. this.addAbility(new EntersBattlefieldTriggeredAbility(new GetEnergyCountersControllerEffect(3), false)); // Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new MultiformWonderEffect(), new PayEnergyCost(1))); // Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new MultiformWonder2Effect(), new PayEnergyCost(1))); } public MultiformWonder(final MultiformWonder card) { super(card); } @Override public MultiformWonder copy() { return new MultiformWonder(this); } } class MultiformWonderEffect extends OneShotEffect { private static final HashSet<String> choices = new HashSet<>(); static { choices.add("Flying"); choices.add("Vigilance"); choices.add("Lifelink"); } public MultiformWonderEffect() { super(Outcome.AddAbility); staticText = "{this} gains your choice of flying, vigilance, or lifelink until end of turn"; } public MultiformWonderEffect(final MultiformWonderEffect effect) { super(effect); } @Override public MultiformWonderEffect copy() { return new MultiformWonderEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Choice choice = new ChoiceImpl(true); choice.setMessage("Choose ability to add"); choice.setChoices(choices); while (!controller.choose(outcome, choice, game)) { if (!controller.canRespond()) { return false; } } Ability gainedAbility; String chosen = choice.getChoice(); switch (chosen) { case "Flying": gainedAbility = FlyingAbility.getInstance(); break; case "Vigilance": gainedAbility = VigilanceAbility.getInstance(); break; default: gainedAbility = LifelinkAbility.getInstance(); break; } game.addEffect(new GainAbilitySourceEffect(gainedAbility, Duration.EndOfTurn), source); return true; } return false; } } class MultiformWonder2Effect extends ContinuousEffectImpl { private int power; private int toughness; public MultiformWonder2Effect() { super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature); this.power = 2; this.toughness = -2; this.staticText = "{this} gets +2/-2 or -2/+2 until end of turn"; } public MultiformWonder2Effect(final MultiformWonder2Effect effect) { super(effect); this.power = effect.power; this.toughness = effect.toughness; } @Override public MultiformWonder2Effect copy() { return new MultiformWonder2Effect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { String message = "Should " + sourceObject.getLogName() + " get -2/+2 instead of +2/-2?"; if (controller.chooseUse(Outcome.Neutral, message, source, game)) { this.power *= -1; this.toughness *= -1; } } } @Override public boolean apply(Game game, Ability source) { Permanent sourceObject = game.getPermanent(source.getSourceId()); if (sourceObject != null) { sourceObject.addPower(power); sourceObject.addToughness(toughness); return true; } return false; } }