/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LevelX2
*/
public class ProwlingPangolin extends CardImpl {
public ProwlingPangolin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.subtype.add("Beast");
this.power = new MageInt(6);
this.toughness = new MageInt(5);
// When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ProwlingPangolinEffect(), false));
}
public ProwlingPangolin(final ProwlingPangolin card) {
super(card);
}
@Override
public ProwlingPangolin copy() {
return new ProwlingPangolin(this);
}
}
class ProwlingPangolinEffect extends OneShotEffect {
ProwlingPangolinEffect() {
super(Outcome.Sacrifice);
this.staticText = "any player may sacrifice two creatures. If a player does, sacrifice {this}";
}
ProwlingPangolinEffect(final ProwlingPangolinEffect effect) {
super(effect);
}
@Override
public ProwlingPangolinEffect copy() {
return new ProwlingPangolinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
boolean costPaid = false;
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Cost cost = new SacrificeTargetCost(new TargetControlledPermanent(2, 2, new FilterControlledCreaturePermanent("two creatures"), true));
Player player = game.getPlayer(playerId);
if (player != null
&& cost.canPay(source, source.getSourceId(), playerId, game)
&& player.chooseUse(Outcome.Sacrifice, "Sacrifice two creatures?", source, game)
&& cost.pay(source, game, source.getSourceId(), playerId, true, null)) {
costPaid = true;
}
}
if (costPaid) {
Permanent sourceObject = game.getPermanent(source.getSourceId());
if (sourceObject != null) {
sourceObject.sacrifice(source.getSourceId(), game);
}
}
return true;
}
return false;
}
}