/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledPermanent; /** * * @author LevelX2 */ public class ProwlingPangolin extends CardImpl { public ProwlingPangolin(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}"); this.subtype.add("Beast"); this.power = new MageInt(6); this.toughness = new MageInt(5); // When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. this.addAbility(new EntersBattlefieldTriggeredAbility(new ProwlingPangolinEffect(), false)); } public ProwlingPangolin(final ProwlingPangolin card) { super(card); } @Override public ProwlingPangolin copy() { return new ProwlingPangolin(this); } } class ProwlingPangolinEffect extends OneShotEffect { ProwlingPangolinEffect() { super(Outcome.Sacrifice); this.staticText = "any player may sacrifice two creatures. If a player does, sacrifice {this}"; } ProwlingPangolinEffect(final ProwlingPangolinEffect effect) { super(effect); } @Override public ProwlingPangolinEffect copy() { return new ProwlingPangolinEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { boolean costPaid = false; for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Cost cost = new SacrificeTargetCost(new TargetControlledPermanent(2, 2, new FilterControlledCreaturePermanent("two creatures"), true)); Player player = game.getPlayer(playerId); if (player != null && cost.canPay(source, source.getSourceId(), playerId, game) && player.chooseUse(Outcome.Sacrifice, "Sacrifice two creatures?", source, game) && cost.pay(source, game, source.getSourceId(), playerId, true, null)) { costPaid = true; } } if (costPaid) { Permanent sourceObject = game.getPermanent(source.getSourceId()); if (sourceObject != null) { sourceObject.sacrifice(source.getSourceId(), game); } } return true; } return false; } }