package org.mage.test.cards.replacement.redirect;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Harm's Way: The next 2 damage that a source of your choice would deal to you
* and/or permanents you control this turn is dealt to target creature or player
* instead.
*
* @author noxx
*/
public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
/**
* Tests that 2 of 3 damage is redirected while 1 damage is still dealt to
* original target
*/
@Test
public void testRedirectTwoDamage() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerB, "Harm's Way");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Harm's Way", playerA);
setChoice(playerB, "Lightning Bolt");
setStopAt(1, PhaseStep.END_TURN);
execute();
// 2 damage was redirected back
assertLife(playerA, 18);
// 1 damage was still dealt
assertLife(playerB, 19);
}
/**
* Tests redirecting combat damage
*/
@Test
public void testRedirectCombatDamage() {
addCard(Zone.HAND, playerA, "Harm's Way");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
attack(2, playerB, "Craw Wurm");
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Harm's Way", playerB);
setChoice(playerA, "Craw Wurm");
setStopAt(2, PhaseStep.END_TURN);
execute();
// only 4 combat damage
assertLife(playerA, 16);
// 2 damage is redirected
assertLife(playerB, 18);
}
/**
* Tests redirecting from triggered ability
*/
@Test
public void testRedirectTriggeredAbilityDamage() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
// The next 2 damage that a source of your choice would deal to you and/or permanents
// you control this turn is dealt to target creature or player instead.
addCard(Zone.HAND, playerA, "Harm's Way");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
// Flying
// When Magma Phoenix dies, it deals 3 damage to each creature and each player.
addCard(Zone.BATTLEFIELD, playerB, "Magma Phoenix");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", playerB);
setChoice(playerA, "Magma Phoenix");
/**
* When Magma Phoenix dies, Magma Phoenix deals 3 damage to each
* creature and each player *
*/
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Magma Phoenix");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 19); // 3 damage from dying Phoenix -> 2 redirected to playerB so playerA gets only 1 damage
assertLife(playerB, 15); // 3 damage from dying Phoenix directly and 2 redirected damage from playerA
}
/**
* Tests that not preventable damage is redirected
*/
@Test
public void testRedirectNotPreventableDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
// <i>Ferocious</i> If you control a creature with power 4 or greater, damage can't be prevented this turn.
// Wild Slash deals 2 damage to target creature or player.
addCard(Zone.HAND, playerA, "Wild Slash"); // {R}
addCard(Zone.BATTLEFIELD, playerA, "Serra Angel");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// The next 2 damage that a source of your choice would deal to you and/or permanents
// you control this turn is dealt to target creature or player instead.
addCard(Zone.HAND, playerB, "Harm's Way"); // {W}
addCard(Zone.BATTLEFIELD, playerB, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise");
// the 2 damage can't be prevented and have to be redirected to Silvercoat Lion of player A
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wild Slash", "Birds of Paradise");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Harm's Way", "Silvercoat Lion", "Wild Slash");
setChoice(playerB, "Wild Slash");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wild Slash", 1);
assertGraveyardCount(playerB, "Harm's Way", 1);
assertPermanentCount(playerB, "Birds of Paradise", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}