/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeSourceCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.mana.ColorlessManaAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * * @author emerald000 */ public class CommandBeacon extends CardImpl { public CommandBeacon(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.LAND},""); // {T}: Add {C} to your mana pool. this.addAbility(new ColorlessManaAbility()); // {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CommandBeaconEffect(), new TapSourceCost()); ability.addCost(new SacrificeSourceCost()); this.addAbility(ability); } public CommandBeacon(final CommandBeacon card) { super(card); } @Override public CommandBeacon copy() { return new CommandBeacon(this); } } class CommandBeaconEffect extends OneShotEffect { CommandBeaconEffect() { super(Outcome.ReturnToHand); this.staticText = "Put your commander into your hand from the command zone"; } CommandBeaconEffect(final CommandBeaconEffect effect) { super(effect); } @Override public CommandBeaconEffect copy() { return new CommandBeaconEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { List<Card> commandersInCommandZone = new ArrayList<>(1); for (UUID commanderId : controller.getCommandersIds()) { Card commander = game.getCard(commanderId); if (commander != null && game.getState().getZone(commander.getId()) == Zone.COMMAND) { commandersInCommandZone.add(commander); } } if (commandersInCommandZone.size() == 1) { controller.moveCards(commandersInCommandZone.get(0), Zone.HAND, source, game); } else if (commandersInCommandZone.size() == 2) { Card firstCommander = commandersInCommandZone.get(0); Card secondCommander = commandersInCommandZone.get(1); if (controller.chooseUse(Outcome.ReturnToHand, "Return which commander to hand?", null, firstCommander.getName(), secondCommander.getName(), source, game)) { controller.moveCards(firstCommander, Zone.HAND, source, game); } else { controller.moveCards(secondCommander, Zone.HAND, source, game); } } return true; } return false; } }