/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ParadoxHazeTest extends CardTestPlayerBase { @Test public void testNormal() { addCard(Zone.BATTLEFIELD, playerA, "Island", 3); addCard(Zone.BATTLEFIELD, playerA, "Forest", 8); // Enchant player // At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. addCard(Zone.HAND, playerA, "Paradox Haze", 1); // {2}{U} // At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. addCard(Zone.HAND, playerA, "Verdant Force", 1); // {5}{G}{G}{G} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Paradox Haze", playerA); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verdant Force"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Paradox Haze", 1); assertPermanentCount(playerA, "Verdant Force", 1); assertPermanentCount(playerA, "Saproling", 3);// 1 from turn 2 and 2 from turn 3 } @Test public void testCopied() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.BATTLEFIELD, playerA, "Forest", 8); // Enchant player // At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. addCard(Zone.HAND, playerA, "Paradox Haze", 1); // {2}{U} // You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. addCard(Zone.HAND, playerA, "Copy Enchantment", 1); // {2}{U} // At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. addCard(Zone.HAND, playerA, "Verdant Force", 1); // {5}{G}{G}{G} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Paradox Haze", playerA); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Copy Enchantment"); setChoice(playerA, "Paradox Haze"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verdant Force"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Paradox Haze", 2); assertPermanentCount(playerA, "Verdant Force", 1); assertPermanentCount(playerA, "Saproling", 4); // 1 from turn 2 and 3 from turn 3 } }