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package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ParadoxHazeTest extends CardTestPlayerBase {
@Test
public void testNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
// Enchant player
// At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
addCard(Zone.HAND, playerA, "Paradox Haze", 1); // {2}{U}
// At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Verdant Force", 1); // {5}{G}{G}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Paradox Haze", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verdant Force");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Paradox Haze", 1);
assertPermanentCount(playerA, "Verdant Force", 1);
assertPermanentCount(playerA, "Saproling", 3);// 1 from turn 2 and 2 from turn 3
}
@Test
public void testCopied() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
// Enchant player
// At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
addCard(Zone.HAND, playerA, "Paradox Haze", 1); // {2}{U}
// You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
addCard(Zone.HAND, playerA, "Copy Enchantment", 1); // {2}{U}
// At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Verdant Force", 1); // {5}{G}{G}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Paradox Haze", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Copy Enchantment");
setChoice(playerA, "Paradox Haze");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verdant Force");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Paradox Haze", 2);
assertPermanentCount(playerA, "Verdant Force", 1);
assertPermanentCount(playerA, "Saproling", 4); // 1 from turn 2 and 3 from turn 3
}
}