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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.ExileTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author MarcoMarin
*/
public class SoulExchange extends CardImpl {
public SoulExchange(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{B}{B}");
// As an additional cost to cast Soul Exchange, exile a creature you control.
Cost cost = new ExileTargetCost(new TargetControlledCreaturePermanent());
this.getSpellAbility().addCost(cost);
// Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
this.getSpellAbility().addEffect(new SoulExchangeEffect());
}
public SoulExchange(final SoulExchange card) {
super(card);
}
@Override
public SoulExchange copy() {
return new SoulExchange(this);
}
}
class SoulExchangeEffect extends OneShotEffect{
public SoulExchangeEffect() {
super(Outcome.Benefit);
this.setText("Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.");
}
public SoulExchangeEffect(final SoulExchangeEffect effect) {
super(effect);
}
@Override
public SoulExchangeEffect copy() {
return new SoulExchangeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ReturnFromGraveyardToBattlefieldTargetEffect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
if (!effect.apply(game, source)) return false;
for (Cost c : source.getCosts()){
/* if (!c.getTargets().isEmpty()){
UUID t = c.getTargets().getFirstTarget();
Permanent exiled = game.getPermanentOrLKIBattlefield(t);*/
if (c.isPaid() && c instanceof ExileTargetCost) {
for (Permanent exiled : ((ExileTargetCost) c).getPermanents()) {
if (exiled != null){
if(exiled.getSubtype(game).contains("Thrull")){
game.getPermanent(source.getFirstTarget()).addCounters(CounterType.P2P2.createInstance(), source, game);
return true;
}
} else return false;
}
}
}
return true;
}
}