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package mage.cards.r;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.common.ChooseCreatureTypeEffect;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.token.RiptideReplicatorToken;
import mage.game.permanent.token.Token;
/**
*
* @author HanClinto
*/
public class RiptideReplicator extends CardImpl {
public RiptideReplicator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{X}{4}");
// As Riptide Replicator enters the battlefield, choose a color and a creature type.
Ability ability = new EntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral));
Effect effect = new ChooseCreatureTypeEffect(Outcome.Neutral);
effect.setText("and a creature type");
ability.addEffect(effect);
this.addAbility(ability);
// Riptide Replicator enters the battlefield with X charge counters on it.
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.CHARGE.createInstance())));
// {4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RiptideReplicatorEffect(), new GenericManaCost(4));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public RiptideReplicator(final RiptideReplicator card) {
super(card);
}
@Override
public RiptideReplicator copy() {
return new RiptideReplicator(this);
}
}
class RiptideReplicatorEffect extends OneShotEffect {
RiptideReplicatorEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create an X/X creature token of the chosen color and type, where X is the number of charge counters on {this}.";
}
RiptideReplicatorEffect(final RiptideReplicatorEffect effect) {
super(effect);
}
@Override
public RiptideReplicatorEffect copy() {
return new RiptideReplicatorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color");
String type = (String) game.getState().getValue(source.getSourceId() + "_type");
int x = (new CountersSourceCount(CounterType.CHARGE)).calculate(game, source, this);
Token token = new RiptideReplicatorToken(color, type, x);
return token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
}
}