/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.SpecialAction; import mage.abilities.costs.Cost; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.target.targetpointer.FixedTarget; /** * * @author LoneFox (based on Quenchable Fire code by * BetaSteward_at_googlemail.com) */ public class UnlessPaysDelayedEffect extends OneShotEffect { private final Cost cost; private final Effect effect; private final PhaseStep step; private final boolean affectedPlayersTurn; public UnlessPaysDelayedEffect(Cost cost, Effect effect, PhaseStep step, boolean affectedPlayersTurn, String text) { super(Outcome.Detriment); this.cost = cost; this.effect = effect; this.step = step; this.affectedPlayersTurn = affectedPlayersTurn; staticText = text + "<br><i>Use the Special button to pay the " + cost.getText() + " with a special action before that step.</i>"; } public UnlessPaysDelayedEffect(final UnlessPaysDelayedEffect effect) { super(effect); this.cost = effect.cost.copy(); this.effect = effect.effect.copy(); this.step = effect.step; this.affectedPlayersTurn = effect.affectedPlayersTurn; } @Override public UnlessPaysDelayedEffect copy() { return new UnlessPaysDelayedEffect(this); } @Override public boolean apply(Game game, Ability source) { MageObject sourceObject = source.getSourceObject(game); if (sourceObject != null) { //create special action UnlessPaysDelayedEffectAction newAction = new UnlessPaysDelayedEffectAction(); //create delayed triggered ability UUID turnPlayer = affectedPlayersTurn ? getTargetPointer().getFirst(game, source) : source.getControllerId(); effect.setTargetPointer(new FixedTarget(getTargetPointer().getFirst(game, source))); UnlessPaysDelayedEffectTriggeredAbility delayedAbility = new UnlessPaysDelayedEffectTriggeredAbility(turnPlayer, step, effect); delayedAbility.setSpecialActionId(newAction.getId()); UUID delayedAbilityId = game.addDelayedTriggeredAbility(delayedAbility, source); // update special action newAction.addCost(cost); Effect removeEffect = new RemoveDelayedTriggeredAbilityEffect(delayedAbilityId); newAction.addEffect(removeEffect); newAction.addEffect(new RemoveSpecialActionEffect(newAction.getId())); newAction.setSourceId(source.getSourceId()); newAction.setControllerId(getTargetPointer().getFirst(game, source)); removeEffect.setText(sourceObject.getIdName() + " - Pay " + cost.getText() + " to remove the triggered ability."); game.getState().getSpecialActions().add(newAction); return true; } return false; } } class UnlessPaysDelayedEffectTriggeredAbility extends DelayedTriggeredAbility { private UUID specialActionId; private final UUID turnPlayer; private final PhaseStep step; public UnlessPaysDelayedEffectTriggeredAbility(UUID turnPlayer, PhaseStep step, Effect effect) { super(effect); this.turnPlayer = turnPlayer; this.step = step; } public void setSpecialActionId(UUID specialActionId) { this.specialActionId = specialActionId; } public UnlessPaysDelayedEffectTriggeredAbility(final UnlessPaysDelayedEffectTriggeredAbility ability) { super(ability); this.turnPlayer = ability.turnPlayer; this.step = ability.step; this.specialActionId = ability.specialActionId; } @Override public UnlessPaysDelayedEffectTriggeredAbility copy() { return new UnlessPaysDelayedEffectTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { switch (step) { case UPKEEP: return event.getType() == EventType.UPKEEP_STEP_PRE; case DRAW: return event.getType() == EventType.DRAW_STEP_PRE; default: return false; } } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(turnPlayer)) { for (SpecialAction action : game.getState().getSpecialActions()) { if (action.getId().equals(specialActionId)) { game.getState().getSpecialActions().remove(action); break; } } return true; } return false; } } class UnlessPaysDelayedEffectAction extends SpecialAction { public UnlessPaysDelayedEffectAction() { super(); } public UnlessPaysDelayedEffectAction(final UnlessPaysDelayedEffectAction ability) { super(ability); } @Override public UnlessPaysDelayedEffectAction copy() { return new UnlessPaysDelayedEffectAction(this); } }