/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author LevelX2 */ public class GrislySpectacle extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nonartifact creature"); static { filter.add(Predicates.not(new CardTypePredicate(CardType.ARTIFACT))); } public GrislySpectacle(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{B}{B}"); // Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. this.getSpellAbility().addEffect(new DestroyTargetEffect()); this.getSpellAbility().addEffect(new GrislySpectacleEffect()); this.getSpellAbility().addTarget(new TargetPermanent(filter)); } public GrislySpectacle(final GrislySpectacle card) { super(card); } @Override public GrislySpectacle copy() { return new GrislySpectacle(this); } } class GrislySpectacleEffect extends OneShotEffect { public GrislySpectacleEffect() { super(Outcome.DestroyPermanent); this.staticText = "Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard"; } public GrislySpectacleEffect(final GrislySpectacleEffect effect) { super(effect); } @Override public GrislySpectacleEffect copy() { return new GrislySpectacleEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent creature = game.getPermanentOrLKIBattlefield(this.getTargetPointer().getFirst(game, source)); if (creature != null) { Player controller = game.getPlayer(creature.getControllerId()); if (controller != null) { int power = creature.getPower().getValue(); Effect effect = new PutLibraryIntoGraveTargetEffect(power); effect.setTargetPointer(new FixedTarget(controller.getId())); return effect.apply(game, source); } } return false; } }