/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.flip; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ReplayBeforeFlippedCardsTest extends CardTestPlayerBase { @Test public void testHanweirMilitiaCaptain() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. // transformed side: // Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. // At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Hanweir Militia Captain", 0); assertPermanentCount(playerA, "Westvale Cult Leader", 1); assertPowerToughness(playerA, "Westvale Cult Leader", 5, 5); } /** * Return a flipped Hanweir Militia Captain to its owners hand and when * replayed it still has * / * power and toughness. */ @Test public void testHanweirMilitiaCaptainReturned() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. // transformed side: // Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. // At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); // Return target creature to its owner's hand. // Madness addCard(Zone.HAND, playerB, "Just the Wind", 1); // Instant {1}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); castSpell(3, PhaseStep.DRAW, playerB, "Just the Wind", "Westvale Cult Leader"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Just the Wind", 1); assertPermanentCount(playerA, "Hanweir Militia Captain", 1); assertPowerToughness(playerA, "Hanweir Militia Captain", 2, 2); } }