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package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledArtifactPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import java.util.List;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public class GoblinArtisans extends CardImpl {
public GoblinArtisans(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}");
this.subtype.add("Goblin");
this.subtype.add("Artificer");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinArtisansEffect(), new TapSourceCost()));
}
public GoblinArtisans(final GoblinArtisans card) {
super(card);
}
@Override
public GoblinArtisans copy() {
return new GoblinArtisans(this);
}
}
class GoblinArtisansEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterPermanent("permanent named Goblin Artisans");
static {
filter.add(new NamePredicate("Goblin Artisans"));
}
public GoblinArtisansEffect() {
super(Outcome.Damage);
staticText = "Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.";
}
public GoblinArtisansEffect(GoblinArtisansEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.flipCoin(game)) {
controller.drawCards(1, game);
} else {
List<Permanent> artifacts = game.getBattlefield().getActivePermanents(new FilterControlledArtifactPermanent(), source.getControllerId(), game);
if (artifacts.isEmpty()) {//Don't even bother if there is no artifact to 'counter'/sacrifice
return true;
}
filter.add(Predicates.not(new PermanentIdPredicate(source.getSourceId())));
//removed the activating instance of Artisans, btw, wasn't that filter declared as static final? How come I can do this here? :)
List<Permanent> list = game.getBattlefield().getAllActivePermanents(filter, game);
for (Permanent perm : list) { // should I limit below for a particular kind of ability? Going for the most general, it's unlikely there'll be any other artisans anyway, so not concerned about efficiency :p
for (Ability abil : perm.getAbilities(game)) {//below is copied from TargetsPermanentPredicate, but why only "selectedModes"? Shouldnt be more general as well?
for (UUID modeId : abil.getModes().getSelectedModes()) {
Mode mode = abil.getModes().get(modeId);
for (Target target : mode.getTargets()) {
for (UUID targetId : target.getTargets()) {
artifacts.remove(game.getPermanentOrLKIBattlefield(targetId));
}// we could
}// remove this
}//closing bracers
}// pyramid, if it's bothering anyone
} //they are all one-liners after all :)
if (!artifacts.isEmpty()) {
Cards cards = new CardsImpl();
for (Permanent perm : artifacts) {
cards.add(perm.getId());
}
TargetCard target = new TargetCard(Zone.BATTLEFIELD, new FilterCard());
controller.choose(Outcome.Sacrifice, cards, target, game);
game.getPermanent(target.getFirstTarget()).sacrifice(source.getSourceId(), game);
}
return true;
}
}
return false;
}
@Override
public GoblinArtisansEffect copy() {
return new GoblinArtisansEffect(this);
}
}