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IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.FilterPermanent; import mage.filter.common.FilterControlledArtifactPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.NamePredicate; import mage.filter.predicate.permanent.PermanentIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetCard; import java.util.List; import java.util.UUID; /** * * @author MarcoMarin */ public class GoblinArtisans extends CardImpl { public GoblinArtisans(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}"); this.subtype.add("Goblin"); this.subtype.add("Artificer"); this.power = new MageInt(1); this.toughness = new MageInt(1); // {tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinArtisansEffect(), new TapSourceCost())); } public GoblinArtisans(final GoblinArtisans card) { super(card); } @Override public GoblinArtisans copy() { return new GoblinArtisans(this); } } class GoblinArtisansEffect extends OneShotEffect { private static final FilterPermanent filter = new FilterPermanent("permanent named Goblin Artisans"); static { filter.add(new NamePredicate("Goblin Artisans")); } public GoblinArtisansEffect() { super(Outcome.Damage); staticText = "Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans."; } public GoblinArtisansEffect(GoblinArtisansEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (controller.flipCoin(game)) { controller.drawCards(1, game); } else { List<Permanent> artifacts = game.getBattlefield().getActivePermanents(new FilterControlledArtifactPermanent(), source.getControllerId(), game); if (artifacts.isEmpty()) {//Don't even bother if there is no artifact to 'counter'/sacrifice return true; } filter.add(Predicates.not(new PermanentIdPredicate(source.getSourceId()))); //removed the activating instance of Artisans, btw, wasn't that filter declared as static final? How come I can do this here? :) List<Permanent> list = game.getBattlefield().getAllActivePermanents(filter, game); for (Permanent perm : list) { // should I limit below for a particular kind of ability? Going for the most general, it's unlikely there'll be any other artisans anyway, so not concerned about efficiency :p for (Ability abil : perm.getAbilities(game)) {//below is copied from TargetsPermanentPredicate, but why only "selectedModes"? Shouldnt be more general as well? for (UUID modeId : abil.getModes().getSelectedModes()) { Mode mode = abil.getModes().get(modeId); for (Target target : mode.getTargets()) { for (UUID targetId : target.getTargets()) { artifacts.remove(game.getPermanentOrLKIBattlefield(targetId)); }// we could }// remove this }//closing bracers }// pyramid, if it's bothering anyone } //they are all one-liners after all :) if (!artifacts.isEmpty()) { Cards cards = new CardsImpl(); for (Permanent perm : artifacts) { cards.add(perm.getId()); } TargetCard target = new TargetCard(Zone.BATTLEFIELD, new FilterCard()); controller.choose(Outcome.Sacrifice, cards, target, game); game.getPermanent(target.getFirstTarget()).sacrifice(source.getSourceId(), game); } return true; } } return false; } @Override public GoblinArtisansEffect copy() { return new GoblinArtisansEffect(this); } }