/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class KarmicJusticeTest extends CardTestPlayerBase { /* Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. */ /** * Karmic Justice should triggers for its own destroyment */ @Test public void testFirstTriggeredAbility() { addCard(Zone.BATTLEFIELD, playerA, "Karmic Justice"); addCard(Zone.HAND, playerB, "Naturalize"); addCard(Zone.BATTLEFIELD, playerB, "Forest", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Naturalize", "Karmic Justice"); setChoice(playerA, "Yes"); addTarget(playerA, "Forest"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Naturalize", 1); assertGraveyardCount(playerA, "Karmic Justice", 1); assertPermanentCount(playerB, "Forest", 1); } /** * Karmic Justice should triggers for each destroyed permanent */ @Test public void testMultiplePermanentsDestroyedTriggeredAbility() { // At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. addCard(Zone.BATTLEFIELD, playerA, "First Response", 2); addCard(Zone.BATTLEFIELD, playerA, "Karmic Justice"); // Planar Cleansing {3}{W}{W}{W} // Sorcery // Destroy all nonland permanents. addCard(Zone.HAND, playerB, "Planar Cleansing"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Planar Cleansing"); setChoice(playerA, "Yes"); addTarget(playerA, "Plains"); setChoice(playerA, "Yes"); addTarget(playerA, "Swamp"); setChoice(playerA, "Yes"); addTarget(playerA, "Mountain"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Planar Cleansing", 1); assertGraveyardCount(playerA, "Karmic Justice", 1); assertGraveyardCount(playerA, "First Response", 2); assertGraveyardCount(playerB, "Mountain", 1); assertGraveyardCount(playerB, "Swamp", 1); assertGraveyardCount(playerB, "Plains", 1); } }