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package org.mage.test.cards.abilities.oneshot.exile;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FiendHunterTest extends CardTestPlayerBase {
/**
*
*
* Hi i rencently play against an opponent that when i did the bounce
* ability with Restoration Angel to Fiend hunter to Exile Primeval Titan
* the first primeval titan that i exiled didnt came back into play.
*
* Just to be sure i exile primeval titan the first time that fiend hunter
* came into play and i resto angel fiend hunter to exile another primeval
* titan Fiend hunter was on the battlefield for 4-6 rounds. When Fiend
* hunter is remove from the battlefield the exile ability is suppose lose
* his effect and the first Titan is suppose to come back.
*/
@Test
public void testExileWorks() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// When Fiend Hunter enters the battlefield, you may exile another target creature.
// When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
addCard(Zone.HAND, playerA, "Fiend Hunter"); // Creature - Human Cleric 1/3 {1}{W}{W}
// At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter");
addTarget(playerA, "Primeval Titan");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertExileCount("Primeval Titan", 1);
assertPermanentCount(playerA, "Fiend Hunter", 1);
}
@Test
public void testExileAndReturnWorks() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// When Fiend Hunter enters the battlefield, you may exile another target creature.
// When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
addCard(Zone.HAND, playerA, "Fiend Hunter"); // Creature - Human Cleric 1/3 {1}{W}{W}
// When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control
addCard(Zone.HAND, playerA, "Restoration Angel"); // Creature - Angel 3/4 {3}{W}
// At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter");
addTarget(playerA, "Primeval Titan");
// When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Restoration Angel");
addTarget(playerA, "Fiend Hunter");
setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
execute();
assertExileCount("Silvercoat Lion", 1);
assertPermanentCount(playerB, "Primeval Titan", 1);
assertPermanentCount(playerA, "Fiend Hunter", 1);
assertPermanentCount(playerA, "Restoration Angel", 1);
}
}