/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.exile; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class FiendHunterTest extends CardTestPlayerBase { /** * * * Hi i rencently play against an opponent that when i did the bounce * ability with Restoration Angel to Fiend hunter to Exile Primeval Titan * the first primeval titan that i exiled didnt came back into play. * * Just to be sure i exile primeval titan the first time that fiend hunter * came into play and i resto angel fiend hunter to exile another primeval * titan Fiend hunter was on the battlefield for 4-6 rounds. When Fiend * hunter is remove from the battlefield the exile ability is suppose lose * his effect and the first Titan is suppose to come back. */ @Test public void testExileWorks() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // When Fiend Hunter enters the battlefield, you may exile another target creature. // When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. addCard(Zone.HAND, playerA, "Fiend Hunter"); // Creature - Human Cleric 1/3 {1}{W}{W} // At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter"); addTarget(playerA, "Primeval Titan"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertExileCount("Primeval Titan", 1); assertPermanentCount(playerA, "Fiend Hunter", 1); } @Test public void testExileAndReturnWorks() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); // When Fiend Hunter enters the battlefield, you may exile another target creature. // When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. addCard(Zone.HAND, playerA, "Fiend Hunter"); // Creature - Human Cleric 1/3 {1}{W}{W} // When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control addCard(Zone.HAND, playerA, "Restoration Angel"); // Creature - Angel 3/4 {3}{W} // At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter"); addTarget(playerA, "Primeval Titan"); // When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Restoration Angel"); addTarget(playerA, "Fiend Hunter"); setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertExileCount("Silvercoat Lion", 1); assertPermanentCount(playerB, "Primeval Titan", 1); assertPermanentCount(playerA, "Fiend Hunter", 1); assertPermanentCount(playerA, "Restoration Angel", 1); } }