/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetArtifactPermanent; import java.util.UUID; /** * * @author BursegSardaukar */ public class GoblinArchaeologist extends CardImpl { public GoblinArchaeologist(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{R}"); this.subtype.add("Goblin"); this.subtype.add("Artificer"); this.power = new MageInt(1); this.toughness = new MageInt(2); // {R}, {T]: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinArchaeologistEffect(),new ManaCostsImpl("{R}")); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetArtifactPermanent()); this.addAbility(ability); } public GoblinArchaeologist(final GoblinArchaeologist card) { super(card); } @Override public GoblinArchaeologist copy() { return new GoblinArchaeologist(this); } } class GoblinArchaeologistEffect extends OneShotEffect { public GoblinArchaeologistEffect() { super(Outcome.DestroyPermanent); } public GoblinArchaeologistEffect(final GoblinArchaeologistEffect ability) { super(ability); } @Override public GoblinArchaeologistEffect copy() { return new GoblinArchaeologistEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getSourceId()); if (player != null && permanent != null) { if (!player.flipCoin(game)) { permanent.sacrifice(source.getSourceId(), game); }else{ Permanent targetArtifact = game.getPermanent(source.getFirstTarget()); targetArtifact.destroy(source.getSourceId(), game, true); permanent.untap(game); } return true; } return false; } @Override public String getText(Mode mode) { return "Flip a coin. If you win the flip, destroy target artifact and untap {this}. If you lose the flip, sacrifice {this}"; } }