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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.n;
import java.util.ArrayList;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileSpellEffect;
import mage.abilities.effects.common.continuous.BecomesBlackZombieAdditionEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicate;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class NecromanticSelection extends CardImpl {
public NecromanticSelection(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{B}{B}{B}");
// Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
this.getSpellAbility().addEffect(new NecromanticSelectionEffect());
this.getSpellAbility().addEffect(ExileSpellEffect.getInstance());
}
public NecromanticSelection(final NecromanticSelection card) {
super(card);
}
@Override
public NecromanticSelection copy() {
return new NecromanticSelection(this);
}
}
class NecromanticSelectionEffect extends OneShotEffect {
public NecromanticSelectionEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types";
}
public NecromanticSelectionEffect(final NecromanticSelectionEffect effect) {
super(effect);
}
@Override
public NecromanticSelectionEffect copy() {
return new NecromanticSelectionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Cards cards = new CardsImpl();
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), controller.getId(), source.getSourceId(), game)) {
permanent.destroy(source.getSourceId(), game, false);
if (game.getState().getZone(permanent.getId()) == Zone.GRAVEYARD) {
cards.add(permanent);
}
}
FilterCard filter = new FilterCreatureCard("creature card put into a graveyard with " + sourceObject.getLogName());
ArrayList<Predicate<MageObject>> cardIdPredicates = new ArrayList<>();
for (UUID cardId : cards) {
cardIdPredicates.add(new CardIdPredicate(cardId));
}
filter.add(Predicates.or(cardIdPredicates));
Target target = new TargetCardInGraveyard(filter);
if (controller.chooseTarget(outcome, target, source, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
ContinuousEffect effect = new BecomesBlackZombieAdditionEffect();
effect.setText("It's a black Zombie in addition to its other colors and types");
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}