package org.mage.test.cards.single.fut;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
* 08/01/2017.
*
* @author alexsandro.
*/
public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
/**
* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
* including things like “Cycling 2” means the creature doesn’t get the bonus.
*/
@Test
public void trueVanillaCardsTest() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
}
@Test
public void faceDownCreaturesTest() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 4, 4);
}
@Test
public void faceDownGainedAbilityTest() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 2, 2);
}
@Test
public void tokenTest() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
// Put two 1/1 white Soldier creature tokens onto the battlefield.
addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Soldier", 3, 3);
}
@Test
public void loseAbilitiesTest() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.HAND, playerA, "Ovinize");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
}
@Test
public void CyclingAbilityTest() {
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Hundroog", 4, 7);
}
/**
* Animated basic lands have mana abilities, so they won’t get the bonus.
*/
@Test
public void animateBasicLandTest() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Forest", 6, 4);
}
/**
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
* something now true about the enchanted creature, but doesn’t give it any abilities. Auras and Equipment that
* grant abilities will use the words “gains” or “has,” and they’ll list a keyword ability or an ability in
* quotation marks.
*/
@Test
public void grantAbilitiesTest() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
// Enchanted creature gets +2/+0 and has trample.
addCard(Zone.HAND, playerA, "Rancor");
// Enchanted creature doesn't untap during itscontroller's untap step.
addCard(Zone.HAND, playerA, "Dehydration");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
}
/**
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
*/
@Test
public void cipherTest() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
setChoice(playerA, "Grizzly Bears");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
}
}