/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.abilities.equipped; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class LeoninShikariTest extends CardTestPlayerBase { /** * Test you can equip during combat */ @Test public void testEquipInstant() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // You may activate equip abilities any time you could cast an instant. addCard(Zone.BATTLEFIELD, playerA, "Leonin Shikari"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Equipped creature gets +1/+1. addCard(Zone.BATTLEFIELD, playerA, "Leonin Scimitar"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Boomerang"); activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "Equip {1}", "Silvercoat Lion"); castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Leonin Scimitar", "Equip"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Leonin Scimitar"); setStopAt(1, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerB, "Boomerang", 1); assertPermanentCount(playerA, "Leonin Scimitar", 1); assertPowerToughness(playerA, "Silvercoat Lion", 2, 2); Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA.getId()); Assert.assertTrue("Silvercoat Lion may not have any attachments", silvercoatLion.getAttachments().isEmpty()); Permanent leoninScimitar = getPermanent("Leonin Scimitar", playerA.getId()); Assert.assertTrue(leoninScimitar.getAttachedTo() == null); } }