package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author magenoxx_at_gmail.com
*/
public class EvernightShadeTest extends CardTestPlayerBase {
/**
* Tests boost disappeared after creature died
*/
@Test
public void testBoostWithUndying() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// Evernight Shade Creature - Shade 1/1 {3}{B}
// {B}: Evernight Shade gets +1/+1 until end of turn.
// Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
addCard(Zone.BATTLEFIELD, playerA, "Evernight Shade");
addCard(Zone.HAND, playerA, "Lightning Bolt");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Evernight Shade");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, "Evernight Shade", 2, 2);
}
}