/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterLandPermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetLandPermanent; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * * @author LevelX2 */ public class ThoughtsOfRuin extends CardImpl { public ThoughtsOfRuin(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{R}{R}"); // Each player sacrifices a land for each card in your hand. this.getSpellAbility().addEffect(new ThoughtsOfRuinEffect()); } public ThoughtsOfRuin(final ThoughtsOfRuin card) { super(card); } @Override public ThoughtsOfRuin copy() { return new ThoughtsOfRuin(this); } } class ThoughtsOfRuinEffect extends OneShotEffect { private static final FilterLandPermanent filter = new FilterLandPermanent(); public ThoughtsOfRuinEffect() { super(Outcome.Detriment); this.staticText = "Each player sacrifices a land for each card in your hand"; } public ThoughtsOfRuinEffect(final ThoughtsOfRuinEffect effect) { super(effect); } @Override public ThoughtsOfRuinEffect copy() { return new ThoughtsOfRuinEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int amount = controller.getHand().size(); if (amount > 0) { List<Permanent> permanentsToSacrifice = new ArrayList<>(); // select all lands to sacrifice for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int lands = game.getState().getBattlefield().countAll(filter, playerId, game); if (amount >= lands) { permanentsToSacrifice.addAll(game.getState().getBattlefield().getAllActivePermanents(filter, playerId, game)); } else { FilterLandPermanent playerFilter = filter.copy(); playerFilter.add(new ControllerIdPredicate(playerId)); Target target = new TargetLandPermanent(amount, amount, playerFilter, true); player.choose(outcome, target, source.getSourceId(), game); for (UUID landId : target.getTargets()) { Permanent permanent = game.getPermanent(landId); if (permanent != null) { permanentsToSacrifice.add(permanent); } } } } } // sacrifice all lands for (Permanent permanent :permanentsToSacrifice) { permanent.sacrifice(source.getSourceId(), game); } } } return false; } }