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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ZulaportCutthroatTest extends CardTestPlayerBase {
/**
* Zulaport's ability doesn't trigger when it dies. I'm not sure if that's
* always the case, but I've encountered that bug at least several times
* today.
*
*/
@Test
public void testDiesAndControllerDamage() {
// Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Zulaport Cutthroat", 1); // 1/1
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
// Target creature you control gets +1/+0 and gains deathtouch until end of turn.
// Whenever a creature dealt damage by that creature this turn dies, its controller loses 2 life.
addCard(Zone.HAND, playerB, "Lightning Bolt"); // {B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Zulaport Cutthroat");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Zulaport Cutthroat", 1);
assertLife(playerA, 21);
assertLife(playerB, 19);
}
}