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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* conditions and the following disclaimer.
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package mage.abilities.condition;
import mage.abilities.Ability;
import mage.game.Game;
/**
* The use of this class must be handled carefully because conditions don't
* have a copy method, the condition state is kept when the effect or ability
* is copied that uses the condition.
* So if you use this class, you have to do it like in ConditionalContinuousEffect,
* where always a new FixedCondition(condition.apply(...)) is used if a
* LockedInCondition is given.
*
* Needs probably some redesign, don't like it the way it's done now.
*
* @author LevelX2
*/
public class LockedInCondition implements Condition {
private boolean conditionChecked = false;
private boolean result;
private final Condition condition;
public LockedInCondition ( Condition condition ) {
this.condition = condition;
}
/*
* {@inheritDoc}
*/
@Override
public boolean apply(Game game, Ability source) {
if(!conditionChecked) {
result = condition.apply(game, source);
conditionChecked = true;
}
return result;
}
public Condition getBaseCondition() {
return condition;
}
}