/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.constants.CardType; import mage.constants.Zone; import mage.MageInt; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.Condition; import mage.abilities.condition.common.TopLibraryCardTypeCondition; import mage.abilities.costs.Cost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.AddManaOfAnyColorEffect; import mage.abilities.effects.common.ManaEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.PlayWithTheTopCardRevealedEffect; import mage.abilities.mana.ActivatedManaAbilityImpl; import mage.abilities.mana.SimpleManaAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Duration; import mage.game.Game; /** * * @author jeffwadsworth */ public class MulDayaChannelers extends CardImpl { private static final String rule1 = "As long as the top card of your library is a creature card, {this} gets +3/+3"; public MulDayaChannelers(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}{G}"); this.subtype.add("Elf"); this.subtype.add("Druid"); this.subtype.add("Shaman"); this.color.setGreen(true); this.power = new MageInt(2); this.toughness = new MageInt(2); // Play with the top card of your library revealed. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect())); // As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new TopLibraryCardTypeCondition(CardType.CREATURE), rule1); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); // As long as the top card of your library is a land card, Mul Daya Channelers has "T: Add two mana of any one color to your mana pool." SimpleManaAbility manaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost()); effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(manaAbility, Duration.WhileOnBattlefield), new TopLibraryCardTypeCondition(CardType.LAND), "As long as the top card of your library is a land card, Mul Daya Channelers has \"{T}: Add two mana of any one color to your mana pool.\""); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); } public MulDayaChannelers(final MulDayaChannelers card) { super(card); } @Override public MulDayaChannelers copy() { return new MulDayaChannelers(this); } } class MulDayaChannelersActivateIfConditionManaAbility extends ActivatedManaAbilityImpl { private Condition condition; public MulDayaChannelersActivateIfConditionManaAbility(Zone zone, ManaEffect effect, Cost cost, Condition condition) { super(zone, effect, cost); this.condition = condition; } public MulDayaChannelersActivateIfConditionManaAbility(MulDayaChannelersActivateIfConditionManaAbility ability) { super(ability); this.condition = ability.condition; } @Override public boolean canActivate(UUID playerId, Game game) { if (condition.apply(game, this)) { return super.canActivate(playerId, game); } return false; } @Override public boolean activate(Game game, boolean noMana) { if (canActivate(this.controllerId, game)) { return super.activate(game, noMana); } return false; } @Override public String getRule() { return "As long as the top card of your library is a land card, {this} has \"{T}: Add two mana of any one color to your mana pool."; } @Override public MulDayaChannelersActivateIfConditionManaAbility copy() { return new MulDayaChannelersActivateIfConditionManaAbility(this); } }