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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.t;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author fireshoes
*/
public class TerritorialDispute extends CardImpl {
public TerritorialDispute(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{4}{R}{R}");
// At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD,
new SacrificeSourceUnlessPaysEffect(new SacrificeTargetCost(new TargetControlledPermanent(new FilterControlledLandPermanent("a land")))),
TargetController.YOU,
false));
// Players can't play lands.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TerritorialDisputeEffect()));
}
public TerritorialDispute(final TerritorialDispute card) {
super(card);
}
@Override
public TerritorialDispute copy() {
return new TerritorialDispute(this);
}
}
class TerritorialDisputeEffect extends ContinuousRuleModifyingEffectImpl {
public TerritorialDisputeEffect() {
super(Duration.WhileOnBattlefield, Outcome.Neutral);
this.staticText = "Players can't play lands";
}
public TerritorialDisputeEffect(final TerritorialDisputeEffect effect) {
super(effect);
}
@Override
public TerritorialDisputeEffect copy() {
return new TerritorialDisputeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.PLAY_LAND;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return true;
}
}