/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.copy; import mage.abilities.keyword.HasteAbility; import mage.constants.CardType; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class FelhideSpiritbinderTest extends CardTestPlayerBase { /** * http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17295&p=181417#p181440 * Felhide Spiritbinder does not seem to be giving haste or the enchantment * subtype to tokens it creates.. * */ @Test public void testTokenCopy() { // Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. // If you do, put a token onto the battlefield that's a copy of another target creature // except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. addCard(Zone.BATTLEFIELD, playerB, "Felhide Spiritbinder", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); attack(2, playerB, "Felhide Spiritbinder"); setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Silvercoat Lion", 1); Permanent lion = getPermanent("Silvercoat Lion", playerB); assertAbility(playerB, "Silvercoat Lion", HasteAbility.getInstance(), true); Assert.assertEquals("token has to have card type enchantment", true, lion.getCardType().contains(CardType.ENCHANTMENT)); assertLife(playerA, 17); assertLife(playerB, 20); } @Test public void testTokenCopyExiled() { // Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. // If you do, put a token onto the battlefield that's a copy of another target creature // except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. addCard(Zone.BATTLEFIELD, playerB, "Felhide Spiritbinder", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); attack(2, playerB, "Felhide Spiritbinder"); setStopAt(5, PhaseStep.UPKEEP); execute(); assertPermanentCount(playerB, "Silvercoat Lion", 0); assertLife(playerA, 17); assertLife(playerB, 20); } @Test public void testCopyATokenCreature() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); addCard(Zone.HAND, playerA, "Call of the Herd", 1); // Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. // If you do, put a token onto the battlefield that's a copy of another target creature // except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. addCard(Zone.BATTLEFIELD, playerB, "Felhide Spiritbinder", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Call of the Herd"); attack(2, playerB, "Felhide Spiritbinder"); setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Elephant", 1); assertPermanentCount(playerB, "Elephant", 1); assertAbility(playerB, "Elephant", HasteAbility.getInstance(), true); Permanent copiedTokenElephant = getPermanent("Elephant", playerB); Assert.assertEquals("Elephant has Enchantment card type", true, copiedTokenElephant.getCardType().contains(CardType.ENCHANTMENT)); assertLife(playerA, 17); assertLife(playerB, 20); } }