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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.GoblinToken;
import mage.game.permanent.token.Token;
/**
*
* @author LevelX2
*/
public class PonybackBrigade extends CardImpl {
public PonybackBrigade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}{W}{B}");
this.subtype.add("Goblin");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
this.addAbility(new PonybackBrigadeAbility(new GoblinToken()));
// Morph {2}{R}{W}{B}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{2}{R}{W}{B}")));
}
public PonybackBrigade(final PonybackBrigade card) {
super(card);
}
@Override
public PonybackBrigade copy() {
return new PonybackBrigade(this);
}
}
class PonybackBrigadeAbility extends TriggeredAbilityImpl {
public PonybackBrigadeAbility(Token token) {
super(Zone.BATTLEFIELD, new CreateTokenEffect(token, 3), false);
this.setWorksFaceDown(true);
}
public PonybackBrigadeAbility(final PonybackBrigadeAbility ability) {
super(ability);
}
@Override
public PonybackBrigadeAbility copy() {
return new PonybackBrigadeAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.TURNEDFACEUP || event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.TURNEDFACEUP && event.getTargetId().equals(this.getSourceId())) {
return true;
}
if (event.getType() == EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(this.getSourceId())) {
Permanent sourcePermanent = game.getPermanent(getSourceId());
if (sourcePermanent != null && !sourcePermanent.isFaceDown(game)) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "When {this} enters the battlefield or is turned face up, " + super.getRule();
}
}