/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.AI.basic;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseAI;
/**
*
* @author LevelX2
*/
public class PreventRepeatedActionsTest extends CardTestPlayerBaseAI {
/**
* Check that an equipment is not switched again an again between creatures
*
*/
@Test
public void testEquipOnlyOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
// Equipped creature gets +1/+1.
// Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
addCard(Zone.BATTLEFIELD, playerA, "Fireshrieker", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
int tappedLands = 0;
for (Permanent permanent : currentGame.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), playerA.getId(), currentGame)) {
if (permanent.isTapped()) {
tappedLands++;
}
}
Assert.assertEquals("AI should only used Equipment once", 2, tappedLands);
}
/**
* If the AI on a local server gets control of a Basalt Monolith it will
* infinite loop taping for three mana and then using the mana to untap lol.
* Seeing the computer durdle troll is quite the hillarious thing
*/
@Test
public void testBasaltMonolith() {
addCard(Zone.HAND, playerA, "Phyrexian Vault", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Basalt Monolith doesn't untap during your untap step.
// {T}: Add {C}{C}{C} to your mana pool.
// {3}: Untap Basalt Monolith.
addCard(Zone.BATTLEFIELD, playerA, "Basalt Monolith", 1, true);
setStopAt(5, PhaseStep.END_TURN);
execute();
// {2}, {T}, Sacrifice a creature: Draw a card.
assertPermanentCount(playerA, "Phyrexian Vault", 1);
assertTapped("Basalt Monolith", true);
assertTappedCount("Plains", false, 3);
}
/**
* AI gets stuck with two Kiora's Followers #1167
*/
@Test
public void testKiorasFollower() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2, true);
// {T}: Untap another target permanent.
addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1, true);
addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 16);
assertTapped("Kiora's Follower", false);
}
}