/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.AI.basic; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.common.FilterLandPermanent; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBaseAI; /** * * @author LevelX2 */ public class PreventRepeatedActionsTest extends CardTestPlayerBaseAI { /** * Check that an equipment is not switched again an again between creatures * */ @Test public void testEquipOnlyOnce() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6); // Equipped creature gets +1/+1. // Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.) addCard(Zone.BATTLEFIELD, playerA, "Fireshrieker", 1); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); int tappedLands = 0; for (Permanent permanent : currentGame.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), playerA.getId(), currentGame)) { if (permanent.isTapped()) { tappedLands++; } } Assert.assertEquals("AI should only used Equipment once", 2, tappedLands); } /** * If the AI on a local server gets control of a Basalt Monolith it will * infinite loop taping for three mana and then using the mana to untap lol. * Seeing the computer durdle troll is quite the hillarious thing */ @Test public void testBasaltMonolith() { addCard(Zone.HAND, playerA, "Phyrexian Vault", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Basalt Monolith doesn't untap during your untap step. // {T}: Add {C}{C}{C} to your mana pool. // {3}: Untap Basalt Monolith. addCard(Zone.BATTLEFIELD, playerA, "Basalt Monolith", 1, true); setStopAt(5, PhaseStep.END_TURN); execute(); // {2}, {T}, Sacrifice a creature: Draw a card. assertPermanentCount(playerA, "Phyrexian Vault", 1); assertTapped("Basalt Monolith", true); assertTappedCount("Plains", false, 3); } /** * AI gets stuck with two Kiora's Followers #1167 */ @Test public void testKiorasFollower() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 2, true); // {T}: Untap another target permanent. addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1, true); addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); attack(2, playerB, "Silvercoat Lion"); attack(2, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.END_TURN); execute(); assertLife(playerA, 16); assertTapped("Kiora's Follower", false); } }