/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.abilities.Ability; import mage.abilities.effects.PreventionEffectData; import mage.abilities.effects.PreventionEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; import java.util.UUID; /** * @author noxx */ public class DivineDeflection extends CardImpl { public DivineDeflection(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{X}{W}"); // Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. this.getSpellAbility().addEffect(new DivineDeflectionPreventDamageTargetEffect(Duration.EndOfTurn)); this.getSpellAbility().addTarget(new TargetCreatureOrPlayer()); } public DivineDeflection(final DivineDeflection card) { super(card); } @Override public DivineDeflection copy() { return new DivineDeflection(this); } } class DivineDeflectionPreventDamageTargetEffect extends PreventionEffectImpl { public DivineDeflectionPreventDamageTargetEffect(Duration duration) { super(duration, Integer.MIN_VALUE, false, true); staticText = "Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, {this} deals that much damage to target creature or player"; } public DivineDeflectionPreventDamageTargetEffect(final DivineDeflectionPreventDamageTargetEffect effect) { super(effect); } @Override public DivineDeflectionPreventDamageTargetEffect copy() { return new DivineDeflectionPreventDamageTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { /* If damage is dealt to multiple permanents you control, or is dealt to you and at least one permanent you control, you choose which of that damage to prevent if the chosen value for X won't prevent all the damage. For example, if 3 damage would be dealt to you and to each of two creatures you control, and Divine Deflection will prevent the next 3 damage, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to one of the creatures, among other choices. You don't decide until the point at which the damage would be dealt. TODO: Support to select which damage to prevent */ PreventionEffectData preventionData = preventDamageAction(event, source, game); /* Divine Deflection's effect is not a redirection effect. If it prevents damage, Divine Deflection (not the original source) deals damage to the targeted creature or player as part of that prevention effect. Divine Deflection is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect this damage. The new damage is not combat damage, even if the prevented damage was. Since you control the source of the new damage, if you targeted an opponent with Divine Deflection, you may have Divine Deflection deal its damage to a planeswalker that opponent controls. */ // deal damage now int prevented = preventionData.getPreventedDamage(); if (prevented > 0) { UUID dealDamageTo = source.getFirstTarget(); /* Whether the targeted creature or player is still a legal target is not checked after Divine Deflection resolves. For example, if a creature targeted by Divine Deflection gains shroud after Divine Deflection resolves, Divine Deflection can still deal damage to that creature. */ Permanent permanent = game.getPermanent(dealDamageTo); if (permanent != null) { game.informPlayers("Dealing " + prevented + " to " + permanent.getName() + " instead"); permanent.damage(prevented, source.getSourceId(), game, false, true); } Player player = game.getPlayer(dealDamageTo); if (player != null) { game.informPlayers("Dealing " + prevented + " to " + player.getLogName() + " instead"); player.damage(prevented, source.getSourceId(), game, false, true); } } return false; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (!this.used && super.applies(event, source, game)) { if (amountToPrevent == Integer.MIN_VALUE) { amountToPrevent = source.getManaCostsToPay().getX(); } // check permanent first Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null) { if (permanent.getControllerId().equals(source.getControllerId())) { return true; } } // check player if (source.getControllerId().equals(event.getTargetId())) { return true; } } return false; } }