/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Mana; import mage.abilities.Ability; import mage.abilities.costs.Cost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.constants.AbilityType; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ManaEvent; /** * * @author BetaSteward_at_googlemail.com */ public abstract class ManaEffect extends OneShotEffect { public ManaEffect() { super(Outcome.PutManaInPool); } public ManaEffect(final ManaEffect effect) { super(effect); } public abstract Mana getMana(Game game, Ability source); /** * Only used for mana effects that decide which kind of mana is produced during resolution of the effect. * * @param mana * @param game * @param source */ public void checkToFirePossibleEvents(Mana mana, Game game, Ability source) { if (source.getAbilityType()==AbilityType.MANA) { for (Cost cost: source.getCosts()) { if (cost instanceof TapSourceCost) { ManaEvent event = new ManaEvent(GameEvent.EventType.TAPPED_FOR_MANA, source.getSourceId(), source.getSourceId(), source.getControllerId(), mana); if (!game.replaceEvent(event)) { game.fireEvent(event); } } } } } }