/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.abilities.effects.common;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ManaEvent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class ManaEffect extends OneShotEffect {
public ManaEffect() {
super(Outcome.PutManaInPool);
}
public ManaEffect(final ManaEffect effect) {
super(effect);
}
public abstract Mana getMana(Game game, Ability source);
/**
* Only used for mana effects that decide which kind of mana is produced during resolution of the effect.
*
* @param mana
* @param game
* @param source
*/
public void checkToFirePossibleEvents(Mana mana, Game game, Ability source) {
if (source.getAbilityType()==AbilityType.MANA) {
for (Cost cost: source.getCosts()) {
if (cost instanceof TapSourceCost) {
ManaEvent event = new ManaEvent(GameEvent.EventType.TAPPED_FOR_MANA, source.getSourceId(), source.getSourceId(), source.getControllerId(), mana);
if (!game.replaceEvent(event)) {
game.fireEvent(event);
}
}
}
}
}
}