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package mage.cards.d;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.CompoundCondition;
import mage.abilities.condition.common.SourceHasRemainedInSameZoneCondition;
import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlaneswalker;
import mage.util.CardUtil;
import mage.util.GameLog;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class DragonlordSilumgar extends CardImpl {
public DragonlordSilumgar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{B}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Elder");
this.subtype.add("Dragon");
this.power = new MageInt(3);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Deathtouch
this.addAbility(DeathtouchAbility.getInstance());
// When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Ability ability = new EntersBattlefieldTriggeredAbility(new DragonlordSilumgarEffect(), false);
ability.addTarget(new TargetCreatureOrPlaneswalker());
this.addAbility(ability);
}
public DragonlordSilumgar(final DragonlordSilumgar card) {
super(card);
}
@Override
public DragonlordSilumgar copy() {
return new DragonlordSilumgar(this);
}
}
class DragonlordSilumgarEffect extends OneShotEffect {
public DragonlordSilumgarEffect() {
super(Outcome.GainControl);
this.staticText = "gain control of target creature or planeswalker for as long as you control {this}";
}
public DragonlordSilumgarEffect(final DragonlordSilumgarEffect effect) {
super(effect);
}
@Override
public DragonlordSilumgarEffect copy() {
return new DragonlordSilumgarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source));
if (controller != null && sourcePermanent != null && target != null && controller.getId().equals(sourcePermanent.getControllerId())) {
SourceHasRemainedInSameZoneCondition condition = new SourceHasRemainedInSameZoneCondition(sourcePermanent.getId());
game.addEffect(new ConditionalContinuousEffect(
new GainControlTargetEffect(Duration.Custom),
new CompoundCondition(new SourceOnBattlefieldControlUnchangedCondition(), condition),
null),
source);
if (!game.isSimulation()) {
game.informPlayers(sourcePermanent.getLogName() + ": " + controller.getLogName() + " gained control of " + target.getLogName());
}
sourcePermanent.addInfo("gained control of", CardUtil.addToolTipMarkTags("Gained control of: " + GameLog.getColoredObjectIdNameForTooltip(target)), game);
}
return false;
}
}