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package mage.cards.v;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.EntersTheBattlefieldEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTargets;
/**
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class VanishIntoMemory extends CardImpl {
public VanishIntoMemory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{W}{U}");
// Exile target creature. You draw cards equal to that creature's power.
// At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
this.getSpellAbility().addEffect(new VanishIntoMemoryEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public VanishIntoMemory(final VanishIntoMemory card) {
super(card);
}
@Override
public VanishIntoMemory copy() {
return new VanishIntoMemory(this);
}
}
class VanishIntoMemoryEffect extends OneShotEffect {
public VanishIntoMemoryEffect() {
super(Outcome.Detriment);
staticText = "Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness";
}
public VanishIntoMemoryEffect(final VanishIntoMemoryEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && permanent != null && sourceObject != null) {
if (controller.moveCardsToExile(permanent, source, game, true, source.getSourceId(), sourceObject.getIdName())) {
controller.drawCards(permanent.getPower().getValue(), game);
ExileZone exile = game.getExile().getExileZone(source.getSourceId());
// only if permanent is in exile (tokens would be stop to exist)
if (exile != null && !exile.isEmpty()) {
//create delayed triggered ability
Effect effect = new VanishIntoMemoryReturnFromExileEffect();
effect.setTargetPointer(new FixedTargets(exile, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect), source);
}
return true;
}
}
return false;
}
@Override
public VanishIntoMemoryEffect copy() {
return new VanishIntoMemoryEffect(this);
}
}
class VanishIntoMemoryReturnFromExileEffect extends OneShotEffect {
public VanishIntoMemoryReturnFromExileEffect() {
super(Outcome.PutCardInPlay);
staticText = "return that card to the battlefield under its owner's control";
}
public VanishIntoMemoryReturnFromExileEffect(final VanishIntoMemoryReturnFromExileEffect effect) {
super(effect);
}
@Override
public VanishIntoMemoryReturnFromExileEffect copy() {
return new VanishIntoMemoryReturnFromExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Cards cards = new CardsImpl(getTargetPointer().getTargets(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<Card> cardsToBattlefield = new HashSet<>();
cardsToBattlefield.addAll(cards.getCards(game));
ContinuousEffect effect = new VanishIntoMemoryEntersBattlefieldEffect();
effect.setTargetPointer(new FixedTargets(cards, game));
game.addEffect(effect, source);
controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game, false, false, true, null);
}
return true;
}
}
class VanishIntoMemoryEntersBattlefieldEffect extends ReplacementEffectImpl {
public VanishIntoMemoryEntersBattlefieldEffect() {
super(Duration.EndOfTurn, Outcome.Discard);
staticText = "discard cards equal to that creature's toughness.";
}
public VanishIntoMemoryEntersBattlefieldEffect(VanishIntoMemoryEntersBattlefieldEffect effect) {
super(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return getTargetPointer().getTargets(game, source).contains(event.getTargetId());
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Permanent permanent = ((EntersTheBattlefieldEvent) event).getTarget();
if (permanent != null) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
you.discard(permanent.getToughness().getValue(), false, source, game);
}
}
return false;
}
@Override
public VanishIntoMemoryEntersBattlefieldEffect copy() {
return new VanishIntoMemoryEntersBattlefieldEffect(this);
}
}