package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx, Loki
*/
public class BloodbraidElfTest extends CardTestPlayerBase {
/*
* Terminus
* Sorcery, 4WW (6)
* Put all creatures on the bottom of their owners' libraries.
* Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
*
* Bloodbraid Elf
* Creature — Elf Berserker 3/2, 2RG (4)
* Haste
* Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs
* less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
*
* Goblin Wardriver
* Creature — Goblin Warrior 2/2, RR (2)
* Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
*
*/
@Test
public void testCascade() {
addCard(Zone.HAND, playerA, "Bloodbraid Elf");
addCard(Zone.HAND, playerA, "Terminus");
addCard(Zone.BATTLEFIELD, playerA, "Goblin Wardriver", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Terminus");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bloodbraid Elf");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Bloodbraid Elf", 1);
assertPermanentCount(playerA, "Goblin Wardriver", 1);
}
}