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package mage.cards.o;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.keyword.InvestigateEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class OngoingInvestigation extends CardImpl {
public OngoingInvestigation(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{U}");
// Whenever one or more creatures you control deal combat damage to a player, investigate.
this.addAbility(new OngoingInvestigationTriggeredAbility());
// {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new InvestigateEffect(), new ManaCostsImpl("{1}{G}"));
ability.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(new FilterCreatureCard("a creature card from your graveyard"))));
ability.addEffect(new GainLifeEffect(2));
this.addAbility(ability);
}
public OngoingInvestigation(final OngoingInvestigation card) {
super(card);
}
@Override
public OngoingInvestigation copy() {
return new OngoingInvestigation(this);
}
}
class OngoingInvestigationTriggeredAbility extends TriggeredAbilityImpl {
private boolean madeDamage = false;
private Set<UUID> damagedPlayers = new HashSet<>();
public OngoingInvestigationTriggeredAbility() {
super(Zone.BATTLEFIELD, new InvestigateEffect(), false);
}
public OngoingInvestigationTriggeredAbility(final OngoingInvestigationTriggeredAbility ability) {
super(ability);
this.madeDamage = ability.madeDamage;
this.damagedPlayers = new HashSet<>();
this.damagedPlayers.addAll(ability.damagedPlayers);
}
@Override
public OngoingInvestigationTriggeredAbility copy() {
return new OngoingInvestigationTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.COMBAT_DAMAGE_STEP_POST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.DAMAGED_PLAYER) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && p.getControllerId().equals(this.getControllerId())) {
madeDamage = true;
damagedPlayers.add(event.getPlayerId());
}
}
if (event.getType() == EventType.COMBAT_DAMAGE_STEP_POST) {
if (madeDamage) {
Set<UUID> damagedPlayersCopy = new HashSet<>();
damagedPlayersCopy.addAll(damagedPlayers);
for(Effect effect: this.getEffects()) {
effect.setValue("damagedPlayers", damagedPlayersCopy);
}
damagedPlayers.clear();
madeDamage = false;
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever one or more creatures you control deal combat damage to a player, " + super.getRule();
}
}