/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import mage.watchers.common.MiracleWatcher; /** * 702.92. Miracle * * 702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10). * "Miracle [cost]" means "You may reveal this card from your hand as you draw it if * it's the first card you've drawn this turn. When you reveal this card this way, * you may cast it by paying [cost] rather than its mana cost." * * 702.92b If a player chooses to reveal a card using its miracle ability, he or she * plays with that card revealed until that card leaves his or her hand, that ability * resolves, or that ability otherwise leaves the stack. * * You can cast a card for its miracle cost only as the miracle triggered ability resolves. * If you don't want to cast it at that time (or you can't cast it, perhaps because * there are no legal targets available), you won't be able to cast it later for the miracle cost. * * RULINGS: * You still draw the card, whether you use the miracle ability or not. Any ability that * triggers whenever you draw a card, for example, will trigger. If you don't cast the card * using its miracle ability, it will remain in your hand. * * You can reveal and cast a card with miracle on any turn, not just your own, if it's the * first card you've drawn that turn. * * You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time. * * You can cast a card for its miracle cost only as the miracle triggered ability resolves. * If you don't want to cast it at that time (or you can't cast it, perhaps because there are * no legal targets available), you won't be able to cast it later for the miracle cost. * * You cast the card with miracle during the resolution of the triggered ability. Ignore any timing * restrictions based on the card's type. * * It's important to reveal a card with miracle before it is mixed with the other cards in your hand. * * Multiple card draws are always treated as a sequence of individual card draws. For example, if * you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three * cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast * using its miracle ability. * * If the card with miracle leaves your hand before the triggered ability resolves, you won't be able * to cast it using its miracle ability. * * You draw your opening hand before any turn begins. Cards you draw for your opening hand * can't be cast using miracle. * * @author noxx, LevelX2 */ public class MiracleAbility extends TriggeredAbilityImpl { private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>"; private String ruleText; @SuppressWarnings("unchecked") public MiracleAbility(Card card, ManaCosts miracleCosts) { super(Zone.HAND, new MiracleEffect((ManaCosts<ManaCost>)miracleCosts), true); addWatcher(new MiracleWatcher()); ruleText = "Miracle " + miracleCosts.getText() + staticRule; } public MiracleAbility(final MiracleAbility ability) { super(ability); this.ruleText = ability.ruleText; } @Override public MiracleAbility copy() { return new MiracleAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.MIRACLE_CARD_REVEALED; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getSourceId().equals(getSourceId())) { // Refer to the card at the zone it is now (hand) FixedTarget fixedTarget = new FixedTarget(event.getSourceId()); fixedTarget.init(game, this); getEffects().get(0).setTargetPointer(fixedTarget); return true; } return false; } @Override public String getRule() { return ruleText; } } class MiracleEffect extends OneShotEffect { private final ManaCosts<ManaCost> miracleCosts; public MiracleEffect(ManaCosts<ManaCost> miracleCosts) { super(Outcome.Benefit); this.staticText = "cast this card for its miracle cost"; this.miracleCosts = miracleCosts; } public MiracleEffect(final MiracleEffect effect) { super(effect); this.miracleCosts = effect.miracleCosts; } @Override public MiracleEffect copy() { return new MiracleEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); // use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.) Card card = game.getCard(getTargetPointer().getFirst(game, source)); if (controller != null && card != null) { ManaCosts<ManaCost> costRef = card.getSpellAbility().getManaCostsToPay(); // replace with the new cost costRef.clear(); costRef.add(miracleCosts); controller.cast(card.getSpellAbility(), game, false); // Reset the casting costs (in case the player cancels cast and plays the card later) costRef.clear(); for (ManaCost manaCost : card.getSpellAbility().getManaCosts()) { costRef.add(manaCost); } return true; } return false; } }