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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.combat.AttacksIfAbleTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.AttacksThisTurnMarkerAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class BasandraBattleSeraph extends CardImpl {
public BasandraBattleSeraph(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Angel");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Players can't cast spells during combat.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BasandraBattleSeraphEffect()));
// {R}: Target creature attacks this turn if able.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AttacksIfAbleTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{R}"));
ability.addEffect(new GainAbilityTargetEffect(AttacksThisTurnMarkerAbility.getInstance(), Duration.EndOfTurn, null));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public BasandraBattleSeraph(final BasandraBattleSeraph card) {
super(card);
}
@Override
public BasandraBattleSeraph copy() {
return new BasandraBattleSeraph(this);
}
}
class BasandraBattleSeraphEffect extends ContinuousRuleModifyingEffectImpl {
public BasandraBattleSeraphEffect() {
super(Duration.EndOfTurn, Outcome.Neutral);
staticText = "Players can't cast spells during combat";
}
public BasandraBattleSeraphEffect(final BasandraBattleSeraphEffect effect) {
super(effect);
}
@Override
public BasandraBattleSeraphEffect copy() {
return new BasandraBattleSeraphEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (game.getPhase().getType() == TurnPhase.COMBAT) {
return true;
}
return false;
}
}