/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.common.combat.AttacksIfAbleTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.AttacksThisTurnMarkerAbility; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author jeffwadsworth */ public class BasandraBattleSeraph extends CardImpl { public BasandraBattleSeraph(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Angel"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // Players can't cast spells during combat. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BasandraBattleSeraphEffect())); // {R}: Target creature attacks this turn if able. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AttacksIfAbleTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{R}")); ability.addEffect(new GainAbilityTargetEffect(AttacksThisTurnMarkerAbility.getInstance(), Duration.EndOfTurn, null)); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); } public BasandraBattleSeraph(final BasandraBattleSeraph card) { super(card); } @Override public BasandraBattleSeraph copy() { return new BasandraBattleSeraph(this); } } class BasandraBattleSeraphEffect extends ContinuousRuleModifyingEffectImpl { public BasandraBattleSeraphEffect() { super(Duration.EndOfTurn, Outcome.Neutral); staticText = "Players can't cast spells during combat"; } public BasandraBattleSeraphEffect(final BasandraBattleSeraphEffect effect) { super(effect); } @Override public BasandraBattleSeraphEffect copy() { return new BasandraBattleSeraphEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.CAST_SPELL; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (game.getPhase().getType() == TurnPhase.COMBAT) { return true; } return false; } }