/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.k; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.ManacostVariableValue; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.UUID; /** * * @author North */ public class KillingWave extends CardImpl { public KillingWave(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{B}"); // For each creature, its controller sacrifices it unless he or she pays X life. this.getSpellAbility().addEffect(new KillingWaveEffect()); } public KillingWave(final KillingWave card) { super(card); } @Override public KillingWave copy() { return new KillingWave(this); } } class KillingWaveEffect extends OneShotEffect { public KillingWaveEffect() { super(Outcome.Sacrifice); this.staticText = "For each creature, its controller sacrifices it unless he or she pays X life"; } public KillingWaveEffect(final KillingWaveEffect effect) { super(effect); } @Override public KillingWaveEffect copy() { return new KillingWaveEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } int amount = (new ManacostVariableValue()).calculate(game, source, this); if (amount > 0) { LinkedList<Permanent> sacrifices = new LinkedList<>(); HashMap<UUID, Integer> lifePaidAmounts = new HashMap<>(); FilterCreaturePermanent filter = new FilterCreaturePermanent(); for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(filter, playerId, game); int lifePaid = 0; int playerLife = player.getLife(); for (Permanent creature : creatures) { String message = "Pay " + amount + " life? If you don't, " + creature.getName() + " will be sacrificed."; if (playerLife - amount - lifePaid >= 0 && player != null && player.chooseUse(Outcome.Neutral, message, source, game)) { game.informPlayers(player.getLogName() + " pays " + amount + " life. He will not sacrifice " + creature.getName()); lifePaid += amount; } else { game.informPlayers(player.getLogName() + " will sacrifice " + creature.getName()); sacrifices.add(creature); } } lifePaidAmounts.put(playerId, lifePaid); } for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { int lifePaid = lifePaidAmounts.get(playerId); if (lifePaid > 0) { Player player = game.getPlayer(playerId); if (player != null) { player.loseLife(lifePaid, game, false); } } } for (Permanent creature : sacrifices) { creature.sacrifice(source.getSourceId(), game); } } return true; } }