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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PhasingTest extends CardTestPlayerBase {
/**
* Test that abilities of phased out cards do not trigger or apply their
* effects
*/
@Test
public void TestAbilitiesOfPhasedOutAreNotApplied() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment.
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Teferi's Realm", 1);
addCard(Zone.BATTLEFIELD, playerB, "Crusade", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Teferi's Realm");
setChoice(playerB, "Non-Aura enchantment");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Crusade", 0);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
}
/**
* I had Fireshrieker equipped to Taniwha. When Taniwha phased out, the
* Fireshrieker remained visible on the battlefield, appearing to be
* attached to a Coldsteel Heart. The Fireshrieker should have been phased
* out indirectly.
*
* 502.15i When a permanent phases out, any local enchantments or Equipment
* attached to that permanent phase out at the same time. This alternate way
* of phasing out is known as phasing out "indirectly." An enchantment or
* Equipment that phased out indirectly won't phase in by itself, but
* instead phases in along with the card it's attached to.
*/
@Test
public void TestIndirectPhasing() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Flying
// Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
// Enchant creature
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Tolarian Drake", 0);
assertPermanentCount(playerA, "Firebreathing", 0);
}
@Test
public void TestIndirectPhasingAgainPhasedIn() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Flying
// Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
// Enchant creature
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Tolarian Drake", 1);
assertPermanentCount(playerA, "Firebreathing", 1);
}
}