/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PhasingTest extends CardTestPlayerBase { /** * Test that abilities of phased out cards do not trigger or apply their * effects */ @Test public void TestAbilitiesOfPhasedOutAreNotApplied() { addCard(Zone.BATTLEFIELD, playerA, "Island", 3); // At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. // All nontoken permanents of that type phase out. addCard(Zone.HAND, playerA, "Teferi's Realm", 1); addCard(Zone.BATTLEFIELD, playerB, "Crusade", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Teferi's Realm"); setChoice(playerB, "Non-Aura enchantment"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Crusade", 0); assertPermanentCount(playerB, "Silvercoat Lion", 1); assertPowerToughness(playerB, "Silvercoat Lion", 2, 2); } /** * I had Fireshrieker equipped to Taniwha. When Taniwha phased out, the * Fireshrieker remained visible on the battlefield, appearing to be * attached to a Coldsteel Heart. The Fireshrieker should have been phased * out indirectly. * * 502.15i When a permanent phases out, any local enchantments or Equipment * attached to that permanent phase out at the same time. This alternate way * of phasing out is known as phasing out "indirectly." An enchantment or * Equipment that phased out indirectly won't phase in by itself, but * instead phases in along with the card it's attached to. */ @Test public void TestIndirectPhasing() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); // Flying // Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) // All nontoken permanents of that type phase out. addCard(Zone.HAND, playerA, "Tolarian Drake", 1); // Enchant creature // {R}: Enchanted creature gets +1/+0 until end of turn. addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Tolarian Drake", 0); assertPermanentCount(playerA, "Firebreathing", 0); } @Test public void TestIndirectPhasingAgainPhasedIn() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); // Flying // Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) // All nontoken permanents of that type phase out. addCard(Zone.HAND, playerA, "Tolarian Drake", 1); // Enchant creature // {R}: Enchanted creature gets +1/+0 until end of turn. addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake"); setStopAt(5, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Tolarian Drake", 1); assertPermanentCount(playerA, "Firebreathing", 1); } }