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package mage.cards.w;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
/**
* @author Loki
*/
public class WitchMawNephilim extends CardImpl {
public WitchMawNephilim(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G}{W}{U}{B}");
this.subtype.add("Nephilim");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
this.addAbility(new SpellCastControllerTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(2)), true));
// Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
this.addAbility(new AttacksTriggeredAbility(new WitchMawNephilimEffect(), false));
}
public WitchMawNephilim(final WitchMawNephilim card) {
super(card);
}
@Override
public WitchMawNephilim copy() {
return new WitchMawNephilim(this);
}
}
class WitchMawNephilimEffect extends OneShotEffect {
public WitchMawNephilimEffect() {
super(Outcome.AddAbility);
this.staticText = "it gains trample until end of turn if its power is 10 or greater";
}
public WitchMawNephilimEffect(final WitchMawNephilimEffect effect) {
super(effect);
}
@Override
public WitchMawNephilimEffect copy() {
return new WitchMawNephilimEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null) {
if (sourceObject.getPower().getValue() >= 10) {
game.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.EndOfTurn), source);
}
return true;
}
return false;
}
}