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package mage.cards.s;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class SuspensionField extends CardImpl {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with toughness 3 or greater");
static {
filter.add(new ToughnessPredicate(ComparisonType.MORE_THAN, 2));
}
public SuspensionField(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{W}");
// When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new SuspensionFieldExileEffect(), true);
ability.addTarget(new TargetCreaturePermanent(filter));
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility()));
this.addAbility(ability);
}
public SuspensionField(final SuspensionField card) {
super(card);
}
@Override
public SuspensionField copy() {
return new SuspensionField(this);
}
}
class SuspensionFieldExileEffect extends OneShotEffect {
SuspensionFieldExileEffect() {
super(Outcome.Exile);
this.staticText = "you may exile target creature with toughness 3 or greater until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>";
}
SuspensionFieldExileEffect(final SuspensionFieldExileEffect effect) {
super(effect);
}
@Override
public SuspensionFieldExileEffect copy() {
return new SuspensionFieldExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
// If Suspension Field leaves the battlefield before its triggered ability resolves, the target won't be exiled.
if (sourcePermanent != null) {
return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), sourcePermanent.getIdName()).apply(game, source);
}
return false;
}
}