/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.*; import mage.cards.Card; import mage.cards.SplitCardHalf; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ZoneChangeEvent; import mage.game.stack.Spell; import mage.players.Player; /** * Aftermath * * TODO: Implement once we get details on the comprehensive rules meaning of the * ability * * Current text is a shell copied from Flashback * * @author stravant */ public class AftermathAbility extends SimpleStaticAbility { public AftermathAbility() { super(Zone.ALL, new AftermathCastFromGraveyard()); addEffect(new AftermathCantCastFromHand()); addEffect(new AftermathExileAsResolvesFromGraveyard()); } public AftermathAbility(final AftermathAbility ability) { super(ability); } @Override public AftermathAbility copy() { return new AftermathAbility(this); } @Override public String getRule(boolean all) { if (all) { return "Aftermath <i>(Cast this card only from your graveyard. Exile it afterwards.)</i>"; } else { return "Aftermath"; } } } class AftermathCastFromGraveyard extends AsThoughEffectImpl { public AftermathCastFromGraveyard() { super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit); staticText = "Cast {this} from your graveyard"; } public AftermathCastFromGraveyard(final AftermathCastFromGraveyard effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public AftermathCastFromGraveyard copy() { return new AftermathCastFromGraveyard(this); } private static String msb(UUID id) { return Integer.toUnsignedString((int) id.getMostSignificantBits(), 16); } @Override public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { if (objectId.equals(source.getSourceId()) && affectedControllerId.equals(source.getControllerId())) { Card card = game.getCard(source.getSourceId()); if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) { return true; } } return false; } } class AftermathCantCastFromHand extends ContinuousRuleModifyingEffectImpl { public AftermathCantCastFromHand() { super(Duration.EndOfGame, Outcome.Detriment); staticText = ", but not from anywhere else"; } public AftermathCantCastFromHand(final AftermathCantCastFromHand effect) { super(effect); } @Override public AftermathCantCastFromHand copy() { return new AftermathCantCastFromHand(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.CAST_SPELL; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Card card = game.getCard(event.getSourceId()); if (card != null && card.getId().equals(source.getSourceId())) { Zone zone = game.getState().getZone(card.getId()); if (zone != null && (zone != Zone.GRAVEYARD)) { return true; } } return false; } } class AftermathExileAsResolvesFromGraveyard extends ReplacementEffectImpl { AftermathExileAsResolvesFromGraveyard() { super(Duration.WhileOnStack, Outcome.Detriment); this.staticText = "Exile it afterwards."; } AftermathExileAsResolvesFromGraveyard(AftermathExileAsResolvesFromGraveyard effect) { super(effect); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ZONE_CHANGE; } @Override public boolean applies(GameEvent evt, Ability source, Game game) { ZoneChangeEvent event = (ZoneChangeEvent) evt; if (event.getFromZone() == Zone.STACK && event.getToZone() != Zone.EXILED) { // Moving something from stack to somewhere else // Get the source id, getting the whole split card's ID, because // that's the card that is changing zones in the event, but // source.getSourceId is only the split card half. // If branch so that we also support putting Aftermath on // non-split cards for... whatever reason, in case somebody // wants to do that in the future. UUID sourceId = source.getSourceId(); Card sourceCard = game.getCard(source.getSourceId()); if (sourceCard != null && sourceCard instanceof SplitCardHalf) { sourceCard = ((SplitCardHalf) sourceCard).getParentCard(); sourceId = sourceCard.getId(); } if (event.getTargetId() == sourceId) { // Moving this spell from stack to yard Spell spell = game.getStack().getSpell(source.getSourceId()); if (spell != null && spell.getFromZone() == Zone.GRAVEYARD) { // And this spell was cast from the graveyard, so we need to exile it return true; } } } return false; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { UUID sourceId = source.getSourceId(); Card sourceCard = game.getCard(source.getSourceId()); if (sourceCard != null && sourceCard instanceof SplitCardHalf) { sourceCard = ((SplitCardHalf) sourceCard).getParentCard(); sourceId = sourceCard.getId(); } if (sourceCard != null) { Player player = game.getPlayer(sourceCard.getOwnerId()); if (player != null) { return player.moveCardToExileWithInfo(sourceCard, null, "", sourceId, game, ((ZoneChangeEvent) event).getFromZone(), true); } } return false; } @Override public AftermathExileAsResolvesFromGraveyard copy() { return new AftermathExileAsResolvesFromGraveyard(this); } }