/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class ShuffleHandIntoLibraryDrawThatManySourceEffect extends OneShotEffect { public ShuffleHandIntoLibraryDrawThatManySourceEffect() { super(Outcome.DrawCard); this.staticText = "shuffle the cards from your hand into your library, then draw that many cards"; } public ShuffleHandIntoLibraryDrawThatManySourceEffect(final ShuffleHandIntoLibraryDrawThatManySourceEffect effect) { super(effect); } @Override public ShuffleHandIntoLibraryDrawThatManySourceEffect copy() { return new ShuffleHandIntoLibraryDrawThatManySourceEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int cardsHand = controller.getHand().size(); if (cardsHand > 0) { controller.moveCards(controller.getHand(), Zone.LIBRARY, source, game); controller.shuffleLibrary(source, game); game.applyEffects(); // then controller.drawCards(cardsHand, game); } return true; } return false; } }