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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.PreventDamageToTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.predicate.ObjectPlayer;
import mage.filter.predicate.ObjectPlayerPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author MarcoMarin
*/
public class Pyramids extends CardImpl {
private static final FilterEnchantmentPermanent filter = new FilterEnchantmentPermanent("Auras attached to a land");
static {
filter.add(new SubtypePredicate("Aura"));
filter.add(new PyramidsPredicate());
}
public Pyramids(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{6}");
// {2}: Choose one - Destroy target Aura attached to a land;
Effect effect = new DestroyTargetEffect();
effect.setText("Destroy target Aura attached to a land");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}"));
//or the next time target land would be destroyed this turn, remove all damage marked on it instead.
Mode mode = new Mode(); //back in the day this was not technically "damage", hopefully this modern description will work nowadays
mode.getEffects().add(new PreventDamageToTargetEffect(Duration.EndOfTurn));
mode.getTargets().add(new TargetLandPermanent());
ability.addMode(mode);
this.addAbility(ability);
}
public Pyramids(final Pyramids card) {
super(card);
}
@Override
public Pyramids copy() {
return new Pyramids(this);
}
}
class PyramidsPredicate implements ObjectPlayerPredicate<ObjectPlayer<Permanent>> {
@Override
public boolean apply(ObjectPlayer<Permanent> input, Game game) {
Permanent attachment = input.getObject();
if (attachment != null) {
Permanent permanent = game.getPermanent(attachment.getAttachedTo());
if (permanent != null && permanent.isLand()) {
return true;
}
}
return false;
}
@Override
public String toString() {
return "Attached to a land";
}
}