/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.oneshot.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class JayaBallardTaskMageTest extends CardTestPlayerBase {
@Test
public void testDamageNormal() {
// {R}, {tap}, Discard a card: Destroy target blue permanent.
// {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
// {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
assertLife(playerA, 14);
assertLife(playerB, 14);
}
@Test
public void testDamageWithDeathPitsOfRath() {
// {R}, {tap}, Discard a card: Destroy target blue permanent.
// {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
// {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage");
// Whenever a creature is dealt damage, destroy it. It can't be regenerated.
addCard(Zone.BATTLEFIELD, playerA, "Death Pits of Rath");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1);
assertPermanentCount(playerA, "Death Pits of Rath", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
assertLife(playerA, 14);
assertLife(playerB, 14);
}
@Test
public void testDamageWithRepercussion() {
// {R}, {tap}, Discard a card: Destroy target blue permanent.
// {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
// {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage");
// Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
addCard(Zone.BATTLEFIELD, playerA, "Repercussion");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1);
assertPermanentCount(playerA, "Repercussion", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 2);
assertLife(playerA, 8);
assertLife(playerB, 2);
}
}