/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.damage; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class JayaBallardTaskMageTest extends CardTestPlayerBase { @Test public void testDamageNormal() { // {R}, {tap}, Discard a card: Destroy target blue permanent. // {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. // {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Pillarfield Ox", 1); assertLife(playerA, 14); assertLife(playerB, 14); } @Test public void testDamageWithDeathPitsOfRath() { // {R}, {tap}, Discard a card: Destroy target blue permanent. // {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. // {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage"); // Whenever a creature is dealt damage, destroy it. It can't be regenerated. addCard(Zone.BATTLEFIELD, playerA, "Death Pits of Rath"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1); assertPermanentCount(playerA, "Death Pits of Rath", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Pillarfield Ox", 1); assertLife(playerA, 14); assertLife(playerB, 14); } @Test public void testDamageWithRepercussion() { // {R}, {tap}, Discard a card: Destroy target blue permanent. // {1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. // {5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. addCard(Zone.BATTLEFIELD, playerA, "Jaya Ballard, Task Mage"); // Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. addCard(Zone.BATTLEFIELD, playerA, "Repercussion"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 2); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}{R}{R}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Jaya Ballard, Task Mage", 1); assertPermanentCount(playerA, "Repercussion", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Pillarfield Ox", 2); assertLife(playerA, 8); assertLife(playerB, 2); } }