/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import mage.MageInt; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.counter.AddCountersTargetEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.counters.CounterType; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.permanent.token.Token; import mage.target.Target; import mage.target.common.TargetLandPermanent; import java.util.Iterator; import java.util.UUID; /** * * @author Loki */ public class LiegeOfTheTangle extends CardImpl { public LiegeOfTheTangle (UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{6}{G}{G}"); this.subtype.add("Elemental"); this.power = new MageInt(8); this.toughness = new MageInt(8); this.addAbility(TrampleAbility.getInstance()); this.addAbility(new LiegeOfTheTangleTriggeredAbility()); } public LiegeOfTheTangle (final LiegeOfTheTangle card) { super(card); } @Override public LiegeOfTheTangle copy() { return new LiegeOfTheTangle(this); } } class LiegeOfTheTangleTriggeredAbility extends TriggeredAbilityImpl { LiegeOfTheTangleTriggeredAbility() { super(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.AWAKENING.createInstance())); this.addEffect(new LiegeOfTheTangleEffect()); Target target = new TargetLandPermanent(0, Integer.MAX_VALUE, new FilterLandPermanent(), true); this.addTarget(target); } public LiegeOfTheTangleTriggeredAbility(final LiegeOfTheTangleTriggeredAbility ability) { super(ability); } @Override public LiegeOfTheTangleTriggeredAbility copy() { return new LiegeOfTheTangleTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event; Permanent p = game.getPermanent(event.getSourceId()); return damageEvent.isCombatDamage() && p != null && p.getId().equals(this.getSourceId()); } @Override public String getRule() { return "Whenever {this} deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands."; } } class LiegeOfTheTangleEffect extends ContinuousEffectImpl { private static AwakeningLandToken token = new AwakeningLandToken(); public LiegeOfTheTangleEffect() { super(Duration.EndOfGame, Outcome.BecomeCreature); } public LiegeOfTheTangleEffect(final LiegeOfTheTangleEffect effect) { super(effect); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) { Permanent perm = it.next().getPermanent(game); if (perm != null) { if (perm.getCounters(game).getCount(CounterType.AWAKENING) > 0) { switch (layer) { case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { perm.addCardTypes(token.getCardType()); perm.getSubtype(game).addAll(token.getSubtype(game)); } break; case ColorChangingEffects_5: if (sublayer == SubLayer.NA) { perm.getColor(game).setColor(token.getColor(game)); } break; case PTChangingEffects_7: if (sublayer == SubLayer.SetPT_7b) { perm.getPower().setValue(token.getPower().getValue()); perm.getToughness().setValue(token.getToughness().getValue()); } break; } } } else { it.remove(); } } return true; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public void init(Ability source, Game game) { super.init(source, game); if (this.affectedObjectsSet) { for (UUID permId: targetPointer.getTargets(game, source)) { affectedObjectList.add(new MageObjectReference(permId, game)); } } } @Override public LiegeOfTheTangleEffect copy() { return new LiegeOfTheTangleEffect(this); } @Override public boolean hasLayer(Layer layer) { return layer == Layer.PTChangingEffects_7 || layer == Layer.ColorChangingEffects_5 || layer == layer.TypeChangingEffects_4; } } class AwakeningLandToken extends Token { public AwakeningLandToken() { super("", "8/8 green Elemental creature"); cardType.add(CardType.CREATURE); color.setGreen(true); subtype.add("Elemental"); power = new MageInt(8); toughness = new MageInt(8); } }