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package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.DestroyTargetAtBeginningOfNextEndStepEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetAttackingOrBlockingCreature;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class BloodFrenzy extends CardImpl {
public BloodFrenzy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{R}");
// Cast Blood Frenzy only before the combat damage step.
Ability ability = new SimpleStaticAbility(Zone.ALL, new BloodFrenzyCastRestriction());
ability.setRuleAtTheTop(true);
this.addAbility(ability);
// Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
this.getSpellAbility().addEffect(new BoostTargetEffect(4, 0, Duration.EndOfTurn));
this.getSpellAbility().addEffect(new DestroyTargetAtBeginningOfNextEndStepEffect());
this.getSpellAbility().addTarget(new TargetAttackingOrBlockingCreature());
}
public BloodFrenzy(final BloodFrenzy card) {
super(card);
}
@Override
public BloodFrenzy copy() {
return new BloodFrenzy(this);
}
}
class BloodFrenzyCastRestriction extends ContinuousRuleModifyingEffectImpl {
BloodFrenzyCastRestriction() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = "Cast {this} only before the combat damage step";
}
BloodFrenzyCastRestriction(final BloodFrenzyCastRestriction effect) {
super(effect);
}
@Override
public BloodFrenzyCastRestriction copy() {
return new BloodFrenzyCastRestriction(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if(event.getSourceId().equals(source.getSourceId())) {
if(game.getPhase().getType() == TurnPhase.COMBAT
// There cannot be a legal target before declare attackers,
// so in practice it is limited to these two steps.
&& (game.getStep().getType() == PhaseStep.DECLARE_ATTACKERS
|| game.getStep().getType() == PhaseStep.DECLARE_BLOCKERS)) {
return false;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
}